Change junction ñames

angelsd

New member
Hi, I'm new in this and I'm trying surveyor features. I would like to rename the junction names for other more representatives that numbers. How can I do it?
 
In the trackside objects section (the middle tab next to track) select the ? mark and then click the junction name. You can name it there. Objects named this way show in the minimap as well.
 
To clarify what RRSignal said, he means you can name (or rename) just about any object using the question mark method, and the names will show up on the map once done. This is also used to determine what some basic signs will display (Station names, for example).
 
The junctions were created joinning two tracks and when I click over the junctions the property information is related withthe track names not the junction names, Do I need to change the junctions with the junction items
 
Sounds like you're in Track mode, not Trackside mode. Make sure you're on the Trackside Items button (the middle button at the top of the tab, I believe it has a signal looking item on it) before you hit the question mark and then the junction.

You do not need to change the junctions, but if you prefer a different lever style or motor (for realism purposes) you can erase the current junction and then place the one you want (usually labeled as "Levers" or "Motors") in the same place before renaming it.
 
Changing turnout names is not as critical, but no two turnouts should have the same name, as trainz needs to keep track of turnouts to throw, in AI.

I once named all my turnouts with only a apostrophe, ie: '
Looked pretty, but Boy, did that really mess things up !

I like to keep the naming more descript, or short, ie: 115, CP 115, or D Yard Main-Siding E.

AI relies trackmarkers (and they also can have separate names, or numerals), as that is what AI really follows, like a path of bread crumbs.

On my point to point route, I name my first yard, A Yard, and the first switch is A 1-2 E (as it is in the east end, and leads to A Yard track 1 & 2).
Where it leads out, on the other end of the west end of the yard, I name that turnout A 1-2 W, as 1 track, and 2 track converge there.
I have 2 train stopping trackmarkers @ 200' prior the west end exit, of my A Yard, which I named A 1 W, and A 2 W.

By keeping things in alphabetical order, it is easy to direct an AI train schedule, to travel from A Yard, to B Yard, to C Yard, to D Yard ... etc ... etc ...
 
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I label turnouts as J XXnn

where

J is Junction (so when I search track side object I just type 'j' to select first turnout)
XX is a two-letter code of a station, rail yard, service point, etc where the turnouts is located, e.g. "KP" for Kings Park
nn is two-digit sequential number uniquely identifying turnouts with the same letter code. Turnouts diverging in track direction have odd numbers and if turnouts work in pairs they have sequential numbers, e.g.: J KP17, J KP18. I seldom use labelling system based on a prototypical railways, becuase I found them too complicated and confusing.
 
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