Hello, fellow Trackers!
I’m wondering about something. Last night my wife and I were chatting about computer gaming in general, and somehow we came up with the idea of running a railroad across the island of Vvardenfell. For those who don’t know, that’s the setting of one of the Elder Scrolls games, Morrowind. Morrowind has a very atmospheric setting, and the idea of running a rail line through it makes for an intriguing “what if” scenario. I know that someone built a layout set in Middle-Earth; this would be a similar project.
That being said, to make such a scenario work, it would be necessary to re-create some of the unique structures from the original game. For those of you know are familiar with the setting, could you seriously picture Sadrith Mora without the giant mushroom castle? Or Ald’Ruhn without the prehistoric emperor crab shell? Didn’t think so. Can the Trainz surveyor use or import *.nif mesh files? Morrowind keeps mesh and texture data in a *.nif file, which can be manipulated with some patience. If Trainz can work with *.nif files – either directly or by using a converter – then the structures that make Vvardenfell unique can be implemented in the Trainz simulator (with some persistence). I'm mostly concerned with meshes; textures are much easier to manipulate in my experience.
If this is addressed in an FAQ or how-to document somewhere, please point me to the relevant switch point and I’ll check it out.
Thanks in advance,
RJPugh
I’m wondering about something. Last night my wife and I were chatting about computer gaming in general, and somehow we came up with the idea of running a railroad across the island of Vvardenfell. For those who don’t know, that’s the setting of one of the Elder Scrolls games, Morrowind. Morrowind has a very atmospheric setting, and the idea of running a rail line through it makes for an intriguing “what if” scenario. I know that someone built a layout set in Middle-Earth; this would be a similar project.
That being said, to make such a scenario work, it would be necessary to re-create some of the unique structures from the original game. For those of you know are familiar with the setting, could you seriously picture Sadrith Mora without the giant mushroom castle? Or Ald’Ruhn without the prehistoric emperor crab shell? Didn’t think so. Can the Trainz surveyor use or import *.nif mesh files? Morrowind keeps mesh and texture data in a *.nif file, which can be manipulated with some patience. If Trainz can work with *.nif files – either directly or by using a converter – then the structures that make Vvardenfell unique can be implemented in the Trainz simulator (with some persistence). I'm mostly concerned with meshes; textures are much easier to manipulate in my experience.
If this is addressed in an FAQ or how-to document somewhere, please point me to the relevant switch point and I’ll check it out.
Thanks in advance,
RJPugh