Cab Cars with Cabs?

MailtruckChris

New member
I'm looking for a Cab control car that i can drive the train from. Since I've been unable to locate one I thought I might try to put the RDC cab into one of the many cabless ones I have. Is there a reason this has not been done?

Thanks,
Chris
 
Hey, try it on one. Just be sure to also copy the controls.gs script file that is called for in the config.txt file.

Bob
 
Meshes and Textures and Scripts, Oh My!

Copy as in get a copy into the new asset folder? I talk a good game but truth be told the closest I've come to doing anything like this was adding some eyepoints to some switching engines (CN RS-3 etc). And as I seem to recall that was all right there in the config file for the interior. Is there a manual explaining how the parts (meshes and textures and scripts, oh my!) need to fit together, or should I just start pulling things apart to try to see what makes them tick?


Feeling I'm about to get myself in big trouble
Chris
 
I cloned Amtrak Cab Car Phrase I,<kuid:274806:1039> in TRS2006. Edited the config.txt file as follows:
added interior <kuid:-10:172>
changed engine 0 to engine 1
changed enginespec to <kuid:-1:42004202>
added enginesound <kuid:-1:42003000>
changed category-class to "RD"
deleted all the passenger stuff and the scripts
saved and commited ok and this is the result. The interior even changed the outside end view to look like a subway car.

Bob

bobsamtrak.jpg
 
That's insane that it even should work! Doesn't the model require an attachment point for a cab?
 
Hey Bob,
I think you left out a step. The part where you uploaded it to DLS and told me where to find it. Heh.

Wow, That should really help. I'd love to try it on the the Amtrack car but I guess I'll have to email mikey186 for the apperently still missing assets. Or I guess I could substitute a horn, interior and bogies.

I guess I'll try it with the NJT Comet V, or maybe somthing a little less script-heavy like the IP HM.

Hey, speaking of missing dependencies, what does it mean when CMP shows the missing dependency icon for an asset and then when you view dependencies it shows them all there? And, more importantly, how do you make it stop. I'd really like to get back to being able to search for assets that actually are missing something.

Thanks for all your help.
Now I'm really in for it

Chris
 
Chris,
I told you the steps that I did to make the car that you see in the picture. Just do each step and try it. If you have particular problems post them here. I can't upload this since none of it is my design.

Bob
 
I just tried this with a different piece of rolling stock and it did not go well. I'll keep trying though...
 
I forgot to add in my original list of what I did, this:
mesh-table
{
default
{
mesh name_of_the_mesh
auto-create 1
}
shadow
{
mesh name_of_the_mesh
}
}

I also tried the same method on Auran's builtin 40ft PRR boxcar and on a flatcar. I can drive them but the interior view is just some green textures.

Bob
 
Thanks Bob, and did you also add the new reference kuids to the kuid list at the end of the config?
 
No. I always just put in a dummy list like this:

kuid-table
{
}

TRS2006 and 2009 don't require a populated table. It's only used to build the missing dependencies window.

Bob
 
Chris,
I told you the steps that I did to make the car that you see in the picture. Just do each step and try it. If you have particular problems post them here. I can't upload this since none of it is my design.

Bob

I was joking, since that was even more help than I had hoped for. Still no luck yet but I think with the mesh table you showed me I can make it work.

Thanks Bob

Chris
 
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