Building long-distance routes.

nicky9499

SSoTW Bot
Hi guys.

I started work on a free form long distance route recently and have completed about 50 kilometers of trackage, terrain, texturing and scenery using mostly default 06 items. However, after a few trips to the screenshot forum my route suddenly feels horribly inferior. Personally, I think the trackage is pretty good (not so sure about signalling), ties match each other at most of the turnouts and there's no unreasonably sharp curves or complicated slips and all that.

When it comes to terrain and texturing however, I'm extremely bad at recreating that photo-realistic look. I dislike seeing repeated texture patterns and am often at a loss as to which texture to use. Also, I can't for the hell of me figure out how to do long-distance terrain.

Take for example (a really excellent example), the Dejan-Clare Bay route in 2006. I have successfully converted the entire route into pre-Maglev era with mixed single and double trackage. Interesting thing is with the terrain. You start at 0, and reach a couple of hundred at the canyon and you don't even feel the change. The terrain tools under F1 create elevation changes that are too sharp, even under maximum scale, and do not give that "gradual" feel.

I would like to hear from the very talented (if they don't mind of course), a couple of tips to creating a realistic route without pulling out one's hair. I've tried grass on the tracks, ground partially covering the track, and the increase-by-0.2 trick. Still, it's tough. I'll put up a couple of screens in the appropriate forum some time soon. They're not bad, but pales in comparism to anything else.

Cheerio,
Nicholas.
 
It just takes ALOT of practice. I'm by no means an expert as some are, but I've gotten better through trial and error. I still have a long way to go to get to the level that some of our experts are. You've got to vary your textures to get the look that you want and make sure to use the [ and ] keys to rotate your textures. Also, vary your scales as you work with textures. Hang in there, don't pull your hair out and you'll get there. I'll be looking for your screenshots.
Mike
 
If you hold down the [ or ] key while placing a texture, you will get a more randomized pattern, which looks more realistic.
When you hold the key, you will see the direction dial spinning.
This technique blurrs the texture a bit, but I think it looks a lot better than just placing textures.
Also, you want to vary the scale and radius controls. I find that keeping scale large helps to prevent patterns from appearing.

As was already said, it takes practice. Keep in mind though, that TS2006 has a limit on textures used in a route to 255. If you try to place more than 255 different textures, new ones will not appear.

Have fun!

FW
 
Also, when placing textures, in addition to rotating them, you should also use multiple textures in the same area. We will use dirt as an example, when I lay down some dirt textures, I will use about 3 textures and go over the area with them multiple times until I am satisfied. It adds variety to it, and can look really good when it is done.

Also, as it has been said before, it takes time, and practice. It has been half a year since I started route building, and I am still learning new techniques. Just remember to have fun, and don't be too surprised if you end up deleting your first couple of projects as you get better. (I have killed about 8 projects that I started but never finished.)
 
Hi all. I've been trying out these methods and they appear to work reasonably well for me. Expect some screens soon. :)

Also, in relation to a post recently made on the GAURC new page, it seems that there's some easter eggs in TS2009. Namely;

ALT+CTRL+SHIFT+P - Automatically generate a map.
ALT+CTRL+A - Smite (I don't know what it does).
ALT+CTRL+SHIFT+Z - Carz camera.
ALT+FLY - Walk around.

I've tried all of them in 06 and they don't work.

Sorry for the redundant rant. :o

Cheerio,
Nicholas.
 
Guys, I'm looking for some nifty program or utility that can generate a couple of random baseboards complete with textures and all to fill up the gap between my cities. I see this as not totally being lazy, as I can then afford to spend much more time and effort with detail in the city areas.

Cheerio,
Nicholas.
 
Random map

ALT (key) together with MMMG and then ESC to stop it terraforming.
This works in TRS2004, but I don't know about '06.

Ian
 
ALT (key) together with MMMG and then ESC to stop it terraforming.
This works in TRS2004, but I don't know about '06.

It changed to:

Alt+Ctrl+Shift MMMP for TRS2006, Classics and TRS2009. ESC stops terraforming.
 
I tired this and it didn't work. I could have sworn Iread somewhere that TS06 didn't have this option. Anyone?
Sorry, Koon the Buggy, as the youngsters say "my bad!"

For TRS2006 the code is supposedly:

Shift + Ctrl + Alt and AMMMP.

Hit Esc to stop.


I could be wrong though - I moved on to TC3 before I was told about this!
 
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RE: textures

I have a question, do people that make payware routes use the 'boxed' textures or is that not allowed for resale? So, for example.. if someone wanted to make a payware route would they need to create EVERYTHING on the route from scratch?
 
Yes, or receive permission from the creator of each bit of content you wish to use unless their EULA specifically permits such a use.
 
G'day xcandiottix,

In one word, yes. In fact, I was going to mention that we have strayed somewhat from the original question of this thread (or part of it), the answer to which can be summed up also in one word (at least as far as the terrain side of things is concerned)...

...TransDEM...

Jerker {:)}
 
Transdem is the payware route generator which is equivalent to, but more powerful than, Microdem. It takes geological data and map textures and generates a finished ground file with all the terrain shaped and the route marked off ready to lay track and texture the ground.
The basic theory is best explained here: http://freepages.misc.rootsweb.ancestry.com/~wewain/trainz/Surveyor/Baseboard/Topology/TerrainGeneration/Computer-generatedTerrain.htm
This is the Microdem method. It's not as good as Transdem, but it's freeware based.
If you just want to trace the rail lines on the base board and build your own terrain by hand, the Basemaps are your best bet. It's a slower method, but easier to get started and the surest way to make a map in an area where DEM data is hard to find.
http://www.g0akh.f2s.com/Trainz/Basemap_tutorial.html

:cool:Claude
 
DEMs

I am not completely skilled with PC's...and I would guess that making a DEM is rather entailed and complex ? I am currently working with other peoples DEMs on DLS, and I have perfected making my own crude Basemaps. But DEMs are the way to go !
I wish there was someone who is actively interested in making custom DEMs for people, on request for upload to DLS or Guarc (the later, which hosts Fishlipsatwork DEMs). He is not making DEMs currently:'( . Is anyone out there interested in making more DEM projects ?
 
As for my route, that i've been working on with trainz 2006, is based on the BNSF route between Chicago and Galesburg.... my layout is loosely based on the route, using real locations and landmarks but with my own intepretations of where things like industries, sidings, etc. At some point I would like to go back and, at a section at a time, rebuild parts to be close to the prototype. I'm not too conserned with terrian as illinois is very flat and the route is either thru suburbia or corn fields. Most importaint to me is realistic track layout especially when modeling BNSF's Hawthorne Intermodal Yard. I do have a rail layout sheet of the yard so hopefully I can "lay it down" in surveyor to trace. Thanks for the links and info!
 
Guys guys! I was just away for awhile and this is very awesome response.

Just a small question; what is AMMP?

Other than that,

xcandiottix: You can use TransDEM, HOG, Tiger and similar programs. I recall they draw shapes and lines on the map using the solid color textures where tracks, rivers, roads etcetera are supposed to be. Of course, terrain is done for you.

Cheerio,
Nicholas.
 
G'day Nicky9499,

"AMMP", I think, is a typo which should read "MMMP". The original TRS 2004 'Easter Egg' ([Alt] + MMMG) was used to automatically create a 'randomised' route. The "MMMG" stood for "Make Me a Map, George". I suspect that MMMP is a subtle variation on that, although I have no idea what the "P" could be...

Jerker {:)}
 
Making a DEM map is easy once you've done a couple. Just follow the instructions here http://freepages.misc.rootsweb.ancestry.com/~wewain/trainz/Surveyor/Baseboard/Topology/TerrainGeneration/Computer-generatedTerrain.htm
Let us know when you get in trouble and we'll walk you through it. Also let us know which Trainz version you have. There are a few tricks for setting up the map.
The first one takes a fair amount of trouble, after that you learn the tricks and it becomes a snap to whip out the basic DEM/HOG map.

:cool:Claude


 
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