Building a mountain railroad - the adventure continues...
I'm in my first week with Trainz. I set out to build a mountain railroad.
Now I'm discovering I don't have a clue how to:
- build a long constant grade with multiple splines in the grade?
- build fills under the track and make cuts in solid rock for the track to pass through?
- control the RMB navigation when the view is close to the ground (zooming all over the place)?
- why the "set terrain elevation" button only takes terrain from under the RMB "tower" instead of letting the use point/click at a location on the route's existing terrain?
- control when/how the track/roads/splines either follow the terrain or are divorced from the terrain
- mutli-select a bunch of track splines then use a "copy parallel" feature to make perfectly aligned double track or siding
- lean out the cab window when driving a train to see better?
- switch between sitting in the fireman's seat in a loco to see the other side of things?
HF
Last week when I sat down to climb the learning cliff for Trainz 2019 I listed the items above. With help from people on list (and some youtube videos) I've figured out:
- How to build a long continuous grade with fills and cuts (ridiculously easy once I started using the smooth track/spline tool which automatically adjusts terrain under the smoothed track...) I also learned how to control whether track is attached to terrain or if it floats free.
- How to build a curve to a constant radius (curve templates)...
- I've gotten a lot better at navigating in Surveyor, but I still have troubles when navigating in an area with hills and valleys. This seems to require ascending far above the hills to navigate well. Most awkward when trying to detail in valleys.
- Setting a preferences option to allow moving around in the cab while in driving mode.
There are still some items that I don't have answers for (DEVS are you looking at this?):
I haven't found a way to multi-select multiple track (or other splines) at a time.
I still haven't found a tool to make a copy parallel to a track path (consisting of multiple splines). Very handy for building yard ladders or sidings, especially when said items are on a curve. 3rd Planet makes this easy. NOTE TO DEVS: this feature sure would be handy when laying out yards with parallel tracks or sidings if it's not already present and I just haven't found it yet.
And I discovered that when creating a track junction (turnout), the existing track seems to get warped out of shape necessitating use of the "straighten" tool. PLEASE DEVS - if there's not already a means to keep the original track shape intact, can you program it so that holding the Ctrl key while connecting the diverging track will keep the original track's shape intact????? Using the straighten tool is painful, and it doesn't work for making curved turnouts as all their legs are curved, not straight!
Progress on the Trainz-style BC&SJ is being made as I'm now on the second week train Trainz.
I decided to start at the flatter end of the railroad. So far it occupies 15 decorated base boards with many more to come...
Yesterday I was running an SD70 loco and noticed how sharp some of the curves feel. Today I replaced a whole bunch of track with 150m curves with 300+m curves. Now it doesn't look nearly as sharp.
(by comparison I used a 200" radius for one curve on my HO model railroad. This translates to around 450m full size. Even passenger trains look good on that curve.
Another issue I have with curves is trying to maintain a constant radius. I downloaded some curve templates and used them when replace the too-tight curves I found while driving the SD70. Not the least painful thing in the world to do, but feasible. DEVS NOTE - can we please get a way to lock a track spline to a particular curve radius? Maybe holding down the Ctrl key while creating a line will make any spline curvature constant - and show the radius as part of the cursor so we can see what size radius we are using? And maybe add a radius field and set-radius button down near the fields for setting gradient and elevation so we don't need to make a curve, then look at it, then remake the curve if it wasn't correct.
I've been exploring the Download Station looking for useful tidbits. Sometimes though, when I attempt to download them, they don't show up in the list of available stuff in Surveyor.
Today I watched the videos on using the TurfFX grass generation tool. Neato, and now I can make patches of grass. The grass really does make the right of way look much better.
Even with tons of trees present and now TurfFX grass, my 'outer seems to be keeping Frame rates high enough that I'm not seeing stepiness (is that a word?) - it looks pretty nice on my 21:9 monitor.
I had a phone conversation with my model railroad's primary TTTO dispatcher this afternoon. He's intrigued by the possibilities of dispatching a "full size" layout using TTTO - all too often, the DS spends a model railroad OP session madly thrashing to get orders out and trains cleared because stuff happens so quickly on our too-small model railroads. Guess I'll need to be looking multiple user Sessions with Trainz.
And thanks to all of you who are posting help and Trainz route porn videos on YouTube.
For the most part the graphics are GREAT! I don't suppose there are any plans to add ray tracing (RTX) to the program? (as if the Devs don't already have too much to do already...)
I'll try to get a video uploaded to youtube sometime soon.
Lots of fun, but VERY time consuming.
Thanks again everyone for your help.
Regards,
H.Fithers