Broken -9 locos, what's up?

Approach_Medium

Trainz Addict
Hi;
I have been trying to download some dash 9's; NYS&W, UP, BNSF, etc from DLS, and they all come faulty. I find that there are problems with the mesh files, and with the digit files.
I have been able to create the necessary files, and have the locos appear in Surveyor, but they do not have running numbers.
I don't really understand what is going on here, but I do recall being able to get some of the running numbers to work, but not others.

Sometimes there are errors that some of the "digit_6c.tga" (or similar name) are missing, so I create them simply by making a copy of the file from another and renaming it, as well as changing the file reference inside the texture.txt file.
This does satisfy CM and I get no error, but as I said, there are no running numbers on either the front or the sides of these locos.

Does anyone know what's going on here?

Thanks

FW
 
Last edited:
Well, I found that it's not only the dash 9's. I just downloaded an SD40 and the same problems in TS2010_SP3.

Asset Name: BNSF GP38-2
Author: norfolksouthern37
KUID: 45324:100001

Errors and warnings reported in CM3.3 after installation:

Warning: Progressive meshes are no longer supported by Trainz. Though these meshes may work in Trainz, it is recommended that you switch to a LOD mesh.
Warning: Progressive meshes are no longer supported by Trainz. Though these meshes may work in Trainz, it is recommended that you switch to a LOD mesh.
Error: Unable to load mesh file: 'BNSF_GP38-2_shadow\BNSF_GP38-2_shadow.pm'
Error: Unable to load alpha texture 'bnsf_gp38-2_body/cab.bmp' for texture file 'bnsf_gp38-2_body/cab-cab.texture.txt'.
Error: The primary and alpha texture are not the same size for 'bnsf_gp38-2_body/cab-cab.texture.txt'
Error: Binary conversion failed for texture resource 'bnsf_gp38-2_body/cab-cab.texture.txt'.
Error: Unable to load primary texture 'bnsf_gp38-2_body/digit_1a.tga' for texture file 'bnsf_gp38-2_body/digit_1a.texture.txt'.
Error: Binary conversion failed for texture resource 'bnsf_gp38-2_body/digit_1a.texture.txt'.
Error: Unable to load primary texture 'bnsf_gp38-2_body/digit_1b.tga' for texture file 'bnsf_gp38-2_body/digit_1b.texture.txt'.
Error: Binary conversion failed for texture resource 'bnsf_gp38-2_body/digit_1b.texture.txt'.
Error: Unable to load primary texture 'bnsf_gp38-2_body/digit_1c.tga' for texture file 'bnsf_gp38-2_body/digit_1c.texture.txt'.
Error: Binary conversion failed for texture resource 'bnsf_gp38-2_body/digit_1c.texture.txt'.
Error: Unable to load primary texture 'bnsf_gp38-2_body/digit_1e.tga' for texture file 'bnsf_gp38-2_body/digit_1e.texture.txt'.
Error: Binary conversion failed for texture resource 'bnsf_gp38-2_body/digit_1e.texture.txt'.
Error: Unable to load primary texture 'bnsf_gp38-2_body/digit_1f.tga' for texture file 'bnsf_gp38-2_body/digit_1f.texture.txt'.

...
There are more errors like the ones above, for each digit file, but I couldn't upload all to the post.

Running PevSoft:
PM2IM converst one file (body only, no shadow) from .pm to .im
quickshadows: creates the .im file for the shadow
texture2tga does nothing. I have it set to trawl, but did not find any files to work with.

This has been happening to me a lot, and from different creators and different locos.

Any idea?

Thanks

FW
 
I corrected this loco in CM3.3 using Edit in Explorer as follows:
Edit the config.txt file to add a mesh-table container:
mesh-table
{
default
{
mesh "BNSF_gp38-2_body/BNSF_gp38-2_body.pm"
auto-create 1
}
}
Open the BNSF_gp38-2_body fold to edit cab-cab.texture.txt file to delete this line:
Alpha=GP38B.BMP
Open the BNSF_gp38-2_body fold to edit gp38b-gp38b.texture.txt file to delete this line:
Alpha=GP38B.BMP
delete all digit_xx.texture.txt and replace with new set digit_1a.tga, digit_1a.texture.txt thru digit_6d.tga, digit_6d.texture.txt that were copied from another loco.
close and commit
open EMD 2 axel bogey,<kuid:45324:50000> for Edit in Explorer and added:
mesh-table
{
default
{
mesh "gp38_bogey.pm"
auto-create 1
}
}

save all and commit. Loco works and you can add running numbers.

Bob
 
I corrected this loco in CM3.3 using Edit in Explorer as follows:
Edit the config.txt file to add a mesh-table container:
mesh-table
{
default
{
mesh "BNSF_gp38-2_body/BNSF_gp38-2_body.pm"
auto-create 1
}
}
Open the BNSF_gp38-2_body fold to edit cab-cab.texture.txt file to delete this line:
Alpha=GP38B.BMP
Open the BNSF_gp38-2_body fold to edit gp38b-gp38b.texture.txt file to delete this line:
Alpha=GP38B.BMP
delete all digit_xx.texture.txt and replace with new set digit_1a.tga, digit_1a.texture.txt thru digit_6d.tga, digit_6d.texture.txt that were copied from another loco.
close and commit
open EMD 2 axel bogey,<kuid:45324:50000> for Edit in Explorer and added:
mesh-table
{
default
{
mesh "gp38_bogey.pm"
auto-create 1
}
}

save all and commit. Loco works and you can add running numbers.

Bob



I have had a problem with norfolksouthern37's C30-7, Kuid:45324:100023. Having made new *.im file + shadow.im, and a proper mesh tabel, I still had problems with the running numbers not showing. I even installed my old TRS2004 for the sole purpose of testing the unit. Seeing your solution, I came to the conclusion that the "digit_1a.tga" and the other was not the actual running numbers, they are in the alphanumber folder.. I followed you lead and copied the missing "digit_XX.tga" files from an other locomotive. The running numbers are now working perfectly. What is left to is to find proper running numbers series and ARN the C30-7 and add the brake sounds.

As I am going on holiday/vacation that will have to be left for later.

Thanks for your inspiration.

R/Tom
:)
 
Hi;
I have been trying to download some dash 9's; NYS&W, UP, BNSF, etc from DLS, and they all come faulty. I find that there are problems with the mesh files, and with the digit files.
I have been able to create the necessary files, and have the locos appear in Surveyor, but they do not have running numbers.
I don't really understand what is going on here, but I do recall being able to get some of the running numbers to work, but not others.

Sometimes there are errors that some of the "digit_6c.tga" (or similar name) are missing, so I create them simply by making a copy of the file from another and renaming it, as well as changing the file reference inside the texture.txt file.
This does satisfy CM and I get no error, but as I said, there are no running numbers on either the front or the sides of these locos.

Does anyone know what's going on here?

Thanks

FW


Fred, some of these locomotives are 6 and 7 years old, you cannot possibly expect them to work in TS2010 without some sort of problem......:(

ex.
 
Last edited:
rweber95; Thanks for the detailed instruction. I will try when I get a chance.
As for the Norfolksouthern37 C30-7, I also found the freeware version on DLS has faulty running numbers.

I also have purchased the C30-7 CSX and CR from Jointedrail (also norfolksouthern37), and they have good running numbers. Not to say that we need to pay for our content, but I think that payware content has a better chance of working properly in newer versions of TS.

FW
 
Well, I sort of fixed all of the locos.
I just deleted the digit_ files. The running numbers now show up, but on some locos, they are in the wrong place, since these are reskins of the BNSF, and the location for the number was not changed. On a few of the locos, the numbers never show up (either in front or the sides), but it's just a few, so I'm not going to pursue them.

On some locos, the running numbers are already painted on, so when you add a number, it shows up over the painted ones, and you can see both numbers in front as well.

Not perfect, but good enough for me.

FW
 
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