Braking Rolling Stock

rick1958

Active member
Here in Pennsylvania many of the old logging lines used what was / is calling "Wildcatting". The empties are taken to the top of the mountain and loaded.
The brakes were released and loaded car and a bakeman were then taken down the hill by gravity.

My question is, how can I replicate that? Using "A" doesn't cut it. I would like to ride the car down keeping the speed under control playing the part of the brakeman. Would the car have to be made as a locomotive?

Thanks for any ideas?
 
I have '06 and I can only get the rolling stock to roll on their own
in DC mode.....which doesn't make any sense to me. The physics
are supposed to be more realistic in cab mode, so why do you have to
be in DC mode to get the hand brake to release?

For kicks, I let a few empty freight cars go just south of Cheyenne, WY on
the Greeley Sub at elevation 6300 ft. After setting all the switches green, by the time the freight cars got south of Greeley ( 50 miles south) at about 4700 ft , they looked like they were doing well over a 100 mph!

I'd really like to get the handbrake to work in Cab mode.
 
Hump Yard Kit?

Hump yards use gravity to sort cars and the breaking is done by retarders that slow the cars down. Caddylars I belive made a hump yard and there is a hump yard kit out there somewhere. Not sure where. Maybe someone else knows.

Hope this helps.:wave:
 
I have '06 and I can only get the rolling stock to roll on their own
in DC mode.....which doesn't make any sense to me. The physics
are supposed to be more realistic in cab mode, so why do you have to
be in DC mode to get the hand brake to release?

For kicks, I let a few empty freight cars go just south of Cheyenne, WY on
the Greeley Sub at elevation 6300 ft. After setting all the switches green, by the time the freight cars got south of Greeley ( 50 miles south) at about 4700 ft , they looked like they were doing well over a 100 mph!

I'd really like to get the handbrake to work in Cab mode.

Using the 'A' key doesn't set handbrakes. It simply closes the anglecocks so the cars retain the trainline pressure BEFORE they were uncoupled. To the original poster, I'm not sure how you could replicate that.
 
Here in Pennsylvania many of the old logging lines used what was / is calling "Wildcatting". The empties are taken to the top of the mountain and loaded.
The brakes were released and loaded car and a bakeman were then taken down the hill by gravity.

My question is, how can I replicate that? Using "A" doesn't cut it. I would like to ride the car down keeping the speed under control playing the part of the brakeman. Would the car have to be made as a locomotive?

Thanks for any ideas?

Also, why doesn't the 'A' key "cut it?" I think that's about as realistic as you're going to get.
We're all faced with inaccuracies in Trainz. When I'm controlling an 18,000 ton potash train down a 2.2% grade I would like to have dynamics. But in Trainz, dynamic brakes provide VERY little braking effort. In other words, they're useless. It doesn't take a rocket scientist to understand what could happen if 18,000 tonnes get loose downgrade. To simulate dynamic braking, I run set the reverser to 'reverse' and use the reverse power to act as a dynamic brake. Works fine. In real life this would strip the crap out of gears. But, in real life they also have dynamic brakes.
 
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Thanks for the input guys. I'll check into the retarders. I was hoping for manual control but, like every sim, there's always compromises. Unfortunately, this compromise is a major part of my operation.
 
As Philskene says you could attach an invisible loco.There are some items on the DLS called "Spacers" (e.g. I M Spacer) which are invisble locos and can be driven but are invisible in Driver.
 
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