Bogey/Truck Height, and Other Wheel Related Questions

motorbreath

Earth Rocker
I still haven't figured out how to adjust the height of the trucks when I replace the default ones. I have had great success with rolling stock, I pretty much use RRmod's ASF freight trucks. I tried to replace the trucks on the Amtrak F40PH with some beautiful Blomberg animated trucks which I believe are from Jointed Rail, and they are sitting too low. Is there a fix? Also, I don't know if those are prototypical for that loco, but the loco had the same trucks that are on most of the F-units I have seen for Trainz.

My other question is concerning my favorite loco, the RS3. I asked this a while back but got no reply. Are there any updated trucks for the RS3? No offense to the creators of the current ones, I have much respect. I can't create anything good yet. The current ones have no wheel flanges and you can see the axle which not connected to anything. I was also wondering if there are any updated RS3's. My other problem with them is that they distort when viewed from certain angles as some older content does. This does not seem to happen with newer content.
 
I still haven't figured out how to adjust the height of the trucks when I replace the default ones.

I would like to second this intention of acquiring information from content creators. (Especially if it's a simple config file fix.) :)

Much of released content has the wrong bogies when the right ones are available on other stock. Whether it be that the creator didn't know about this, and hasn't asked permission to share bogies, or that they were declined sharing rights, I feel that as long as we are editing for our own use - with no intention to share without permission - this sort of content 'fix' shouldn't be frowned upon, but rather encouraged as it teaches more people how to create content, which means more toys for everyone. :cool:
 
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I got some info on this on the other post. Some how it posted twice. It's just the way some locos are built and where the attachments are. The changes work fine on many locos and other rolling stock. I'm just having trouble with a few. Refer to the post further down with the same subject.
 
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The bogie height is set by the position of the bogie mesh when it was exported, and the a.bog# attachment's height in the mesh. The only way is to setup a sub-mesh with a new bogie attachment at the height needed for the new bogie. I've not done this myself, so someone else might need to run you through it.
Zec
 
The bogie height is set by the position of the bogie mesh when it was exported, and the a.bog# attachment's height in the mesh. The only way is to setup a sub-mesh with a new bogie attachment at the height needed for the new bogie. I've not done this myself, so someone else might need to run you through it.
Zec
Zec

Wouldn't you also have to edit the bog0 and bog1 entries in the original mesh to, say, bogx using a hex editor. If you did that then adding a mesh should work although I have never tried it.
 
Teddytoot,
Since you've done some of these, I have a question.
If I want to add a mesh named offset.im, do you put it in the config file like this?

mesh-table {
default {
mesh mainmesh.im
auto-create 1
}
offset {
mesh offset.im
auto-create 1
att a.limfront
}
{

If I omit the att tag if will attach to the origin?

Bob
 
Yes Bob it will attach to the origin of the main mesh. In fact I make my meshes to do that then I don't seem to have any attachment problems. I must admit I haven't done any recently. The mesh table looks correct to me.
 
Attachment Point

I do not know anything about inserting a convertion point, but some of my assets I downloaded from the DLS after my PC crash had to be mixed with older versions of the bogey and I have made corections to them to get the surface to acually be on the rail/road. One I had to just make the bogey again with a change in height. So using a combination of other peoples assets, you may neede to find bogieys bigger or smaller than the ones that are not right for you. Should match the diameter of the original bogey of the main asset, if it was correct to begin with. Many times I have fought with trying to match things to other peoples assets already on the DLS, but just about every one was slightly different. I have stated many times that there needs to be a standard set for designing. Making a bogey is best to be sure the face is at the correct height with the b.r. axle centered, then set the attachment point of the main mesh to match that. But you are going the opposite way, so b.r.axle of whatever bogey you want as a replacement needs to match the attachment point height of the main asset's mesh. Not a eazy task! Good luck.
 
Thanks for the replies. Most of the above mentioned is beyond my current skill level. As I said, I have had luck with many locos and freight cars. There are just a few locos that didn't line up with the trucks. I do appreciate the help. My beloved RS3's suffer from more than bad bogie luck. I am hoping that soon some of these great loco builders will take a stab at them. There are so many great steamers and modern diesels with high detail, and as I mentioned, Jointed Rail has saved the F-units. Maybe there will be some help for other vintage American diesels soon. Believe me, if I had the skills, I would be on it. At my current rate, I could build one in about 17 years. Again, I do not mean to complain to the builders and reskinners of the current units. I can't build them.

Thanks, Jim.
 
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