BNSF Clovis Sub

Nice shot Andy, pity the camera is so far away, I'll take your word for it that it's an SD50.......:hehe::hehe::hehe::hehe:

Nice shot of the hoppers also, however, I noticed that they're about 10mb's each, if you have 50 in a consist plus a few locos, I bet that would make my computer cough a bit, over half a gigabyte for one freight train, is this some sort of world record???......:eek::eek:

Cheerz. ex-railwayman. :wave:
 
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Thanks Ex :)

There is an economy of scale comes into play with many of the same item, the total load is no-where near as great as say 75 times the original. So where an entire train can be composed of a single high-poly model the load is not much different from many individual lo-poly models. Exactly what the 'economy of scale' works out to quantitatively is something I have never quite worked out...

Andy :)
 
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Nice one!! Mind if I pinch that, it would make a great header or footer or something on my web page.....
 
Thanks Ex :)

There is an economy of scale comes into play with many of the same item, the total load is no-where near as great as say 75 times the original. So where an entire train can be composed of a single high-poly model the load is not much different from many individual lo-poly models. Exactly what the 'economy of scale' works out to quantitatively is something I have never quite worked out...

Andy :)

The textures needs to be loaded only once, but all the polys needs to be drawn ; however, with enough lod levels , this should not be a problem .

btw : nice route :)
 
The hopper has 4 LOD levels and the trucks have 5. The highest detail is just over 20,000 polys and the lowest is just over 600 for the complete car. (that includes trucks and product) I might be refining that a little more on the release of the reskins I'm doing. The nearest hopper in that pic is in the 2nd LOD level and the farthest one should be about ready to jump to the third.

Some great shots there Andy.:cool:

Bill
 
Thanks everyone for your input, and will def download these when you've tweaked them a bit Bill, they look super hoppers....

Cheerz. ex-railwayman. :wave:
 
Thanks! And yes, it's a very lost RRMods INRD SD40-2 - but such a sweet skin :)
Wow I can't believe its been this long since I've viewed your thread Andy!
I have that SD40-2 and love it, yes RRMods is great, don't know what I'd do without them! I love how detailed your route is, you have a good eye for detail! I also bet you're picky like me! The vastness of it is awesome. I'm going to try and download it...are all the dep's included? The detail and hi-poly will probably not agree with my system.
Keep em' coming Andy!

Woody
 
@ ct - Thanks :)

@ Woody - Fooled ya! It is actually a fairly undemanding lo-poly route if used with default draw distance. Belen Yard is the exception, even tough it is compromised in the number of tracks to help frame rates trying to drive thru it with three or four other long trains refuelling is a bit of a slideshow.

Long draw distances really make it look better but they do increase the load.

Everything for both the route and session is either on the DLS or linked direct from the download page.

Click my sig (I must make it bigger, apparently it is too small!) and follow the download links...

Andy :)
 
Thanks.

Thanks for the info Andy.
I actually thought it would be hi-poly being how detailed it is! But it is just dsert so I guess that can't be to high. Does the route include Abo Canyon [Its probably on your first post]? You'll have to update soon if it does, being as BNSF is double tracking through there!

Woody
 
Thanks Jon.

Woody Abo Canyon was the first bit I built. No way will I be double tracking it, the route comes complete with a 'Save Abo Canyon' Billboard!!! Joking. But the single line sections through Abo Canyon and west of Vaughn are what makes the session(s) challenging, all double track would be too easy!

I promise this is the last screenshot of the grade crossing in Duran. Sorry, there is something about it really grabs me, but I think I have done it to death. Time to move on!

pw_001.jpg
 
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