Big Boy Improvement (Hopefully)

I'm wanting to see if I can improve the Big Boy a little bit by changing the textures some and improving the steam effects, and I'm wondering what I need to have for doing so. I have Paint.net for the textures (or maybe I should get something better; preferably free). And I'm needing suggestions for what to use for the steam effects.
 
Hi

You can add attachments to an existing mesh with PEVs Attachment Maker tool. I've used this to add smoke effects to other steam locos.

Regards

Brian
 
Check out [FONT=Verdana, Arial]<KUID2:204652:100336:3>[/FONT] my "Locomotive Attachment Mesh Library" inside are a series of *.im files that you can add to a loco

Description:
General - See below for mesh details.

Draincocks

Contained herein are 2 meshes - drain1.im and drain2.im Each has 1 attachement point a.drain1 (drain1.im) and a.drain2 (drain2.im) These meshes can be attached to a steam locomotive to allow the use of ALT D (open/close draincocks). Note that the locomotive's config file will have to be edited not only to attach them meshes, but also to have additional 'smokeX' containers assigned to a.drain1 and a.drain2 to produce the visible effect of the steam.

Outside Views

There are 3 outside view meshs, outsideview0.im has a.outsideview0 - outsideview1.im has a.outsideview1 - outsideview2.im has a.outsideview2 place as attachments to any available attachment point on the main body, and use 'position' and 'orientation' tags to move it to the desired location. Cycling thru the cabview cameras will automatically include these locations in order. I typically place them as 0=Engineer headout 1=Front Coupler view 2=Fireman headout.

Leaky Cylinders

leak0.im (a.leak0) and leak1.im (a.leak1) are for adding points for leaking steam from the cylinders. Again, connect to an attachment point on the body, and use 'position' and 'orientation' to move them where desired

Safety Valve

safetyvalve.im (a.safety) is for safety valve effects. Again, connect to an attachment point on the body, and use 'position' and 'orientation' to move them where desired

Driver Meshes

driver0.im (a.driver0) and driver1.im (a.driver1) are supplied for adding the attachment point(s) needed for a driver character to appear in the cab. Use 'position' and 'orientation' to move them where desired

Most of these names have meaning to the game engine, and adding them will help create certain effects. The "Steam Effects" points (safetyvalve, draincock) require a matching entry in the steam effects portion of the config.txt
 
Instead of Paint.net you should try GIMP, always worked better for me. Also, check out the TPR Forums for the ARN stuff, I need more than just one road #...

TPR Link
 
Check out <KUID2:204652:100336:3> my "Locomotive Attachment Mesh Library" inside are a series of *.im files that you can add to a loco

Description:
General - See below for mesh details.

Draincocks

Contained herein are 2 meshes - drain1.im and drain2.im Each has 1 attachement point a.drain1 (drain1.im) and a.drain2 (drain2.im) These meshes can be attached to a steam locomotive to allow the use of ALT D (open/close draincocks). Note that the locomotive's config file will have to be edited not only to attach them meshes, but also to have additional 'smokeX' containers assigned to a.drain1 and a.drain2 to produce the visible effect of the steam.

Outside Views

There are 3 outside view meshs, outsideview0.im has a.outsideview0 - outsideview1.im has a.outsideview1 - outsideview2.im has a.outsideview2 place as attachments to any available attachment point on the main body, and use 'position' and 'orientation' tags to move it to the desired location. Cycling thru the cabview cameras will automatically include these locations in order. I typically place them as 0=Engineer headout 1=Front Coupler view 2=Fireman headout.

Leaky Cylinders

leak0.im (a.leak0) and leak1.im (a.leak1) are for adding points for leaking steam from the cylinders. Again, connect to an attachment point on the body, and use 'position' and 'orientation' to move them where desired

Safety Valve

safetyvalve.im (a.safety) is for safety valve effects. Again, connect to an attachment point on the body, and use 'position' and 'orientation' to move them where desired

Driver Meshes

driver0.im (a.driver0) and driver1.im (a.driver1) are supplied for adding the attachment point(s) needed for a driver character to appear in the cab. Use 'position' and 'orientation' to move them where desired

Most of these names have meaning to the game engine, and adding them will help create certain effects. The "Steam Effects" points (safetyvalve, draincock) require a matching entry in the steam effects portion of the config.txt

Thanks for the info, but I'm not sure what all of it means. I'm mostly new at content creating and all the complicated editing stuff. I'm only familiar with reskining and changing certain parts of config files.
 
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