ATLS

Hi Kris,

You can download a full ATLS Tutorial, (3 versions) at my website,
www.boatztrainz.co.uk/tutorials.htm

It look daunting at first but it quite straight forward really!! You probably only need the 'level crossing' version.

Boat

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www.boatztrainz.co.uk/turnout.htm
 
Well how is the AI Drivers, crossings and trains supposed to know which is the third trigger which cancels the events, or in other words forces the train train gates to go up when placing a four piece meal. I'm being figurative, not literal, FYI. I'm using the basic one or two-way bi-directional settings, aka the basic mode.
 
In the simple way set it to 'leaving' in the trigger that it leaves away from the crossing on. AI drivers cross it automatically

Jamie
 
@ kris94 - If you must have crossing boards, there's "track crossing 101" spline you could add. ATLS works great, I was a bit intimidated when I first looked at Boat's tutorial but after about 20 minutes playing around with it the level crossings now go in easily in about 10 min - they're all I use now simply because they can be assembled at any angle and have any look you want:Y: You've just got to play with them a bit - they're pretty easy and BNSF50 made some reealy good stuff for em!
-Mike
 
In the simple way set it to 'leaving' in the trigger that it leaves away from the crossing on. AI drivers cross it automatically

Jamie

So in other words the triggers closest to the crossings I should mark as leaving? Plus what will happen when the train clears them? Won't the gates go up?
 
The triggers work until the last car rolls over them. I use the 2 trigger system on most grade xings unless it's a complicated one like this


gearhead2578_20120123_0002 by welder3078, on Flickr

Here's the "wiring" showing use of bnsf50's "invisible red wire" track


gearhead2578_20120123_0001 by welder3078, on Flickr

and a simpler layout with the basic 2-way trigger option


gearhead2578_20120123_0003 by welder3078, on Flickr

Triggers are set down the track at appropriate distance relevant to train speed

Click on images to get larger size

-Mike
 
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Personalized help needed

:cool: I'm thick. I just need someone to reference the crossing I need or whatever, then I can figure the rest out(with the tutorials).

Jersey Pike. Three tracks on approx 60° plus a single on the same road. They don't have to be connected...


Using a 315° just does not work...


Thanks to Kris94 for the thread!
 
@ backyard -
ditch the prefab crossing completely, run track through as if the road wasn't there. Place ATLS controller near it along with 2 ATLS slaves and 2 traffic stoppers. The road splines connect to the traffic stoppers where you'll want the traffic to stop (you'll have to adjust height on them afterward if you use the orange ones, they tend to run low) Put up your (bnsf50 NRC preferred) crossing signals next to the road. Wire 1 slave to the stoppers (using bnsf50's "invisible red wire" - it's actually track) and the other to the xing signals. Place triggers on all tracks before and after the xing. Use the "?" button to set the channel on the ATLS controller - it'll automatically set to the next avail. channel. Same procedure to match the slaves and triggers to that channel. Set the slaves to LCM mode by clicking the "-" on "routes" in the dialogue box.... I think that's it, I might be forgetting something but there instructions in the dialogue box as well on the object. Sounds complicated but it's easy after you do a couple;)

- Mike
 
Much clearer now...

:cool: Thanks gearhead, I probably will get the hang of it now!:wave:

So if you set them up like this they will stop cars when the crossing is occupied? I heard they had to be set again for new sessions.

At any rate, I am so done with fixed crossings...they are too hard to find!
 
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