atls xing and suicidal drivers (screenshot warning)

justinroth

Well-known member
I am trying to figure out how to keep cars from stopping in the middle of a crossing. I did have a spline in between the traffic stoppers, but traffic would be tempted to run the gates and stop at that point. Any tricks?
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Place lots more traffic stoppers. Cars won't stop between stoppers if they are relatively close. This might be a record: 12 stoppers on a single channel, but not a single car stuck on the tracks!



Click on the image for a bigger version...
 
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Here's something I learned from a senior member, based on the concept where traffic will always turn left.

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Simply add two invisible road splines between the stoppers at either end of the crossing, so any car "trapped" in the crossing when a train activates it has an "escape route" and will not stop on the wrong side of the opposite stopper.

Cheerio,
Nicholas
 
Justin,

It always used to be that if you placed a spline point very close to the stopper, a car would not stop. So that was a way of making them 'directional'. However, TS12 particularly seems less keen to play ball with this, making your situation quite common. You can try placing the spline point even closer but Nicholas's suggestion is the only sure method.

With his suggestion, you are effectively bi-passing the exit stopper as traffic will take the left 'junction', re-joining the main road after the stopper. There's more info on how to lay the invisible road in Andi06's excellent Street Kit Tutorial, available here. http://www.ajsmith.x10.mx/trs/street02.shtml

Boat
 
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Simply add two invisible road splines between the stoppers at either end of the crossing, so any car "trapped" in the crossing when a train activates it has an "escape route" and will not stop on the wrong side of the opposite stopper.

Can we get another graphic pointing out where the invisible road splines are?
 
@Boat, I am using 2010 with the only splines close to the stopper being the ones actually attached to the stopper object.
@Nicky, I don't see where the invisible road splines are located in that screenshot. I am using yarnish roads (it appears you are also) which have built in or attached invisible traffic/road.
Are you saying to place the invisible road between the road and stopper and then pull the road in to cover the gap? Sorry, I am a little corn-fused.:confused:
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Here I have use a visible road spline and exaggerated the kink in the "escape path" which goes around the traffic stopper.

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Here I have replaced it with an invisible road and moved the spline points very close to the road's centerline. It is very important that on each side, the "escape path" still remains on the left side of the road because Carz only turn left. If it's slightly to the right then you're back to square one; Carz will go left which leaves them stuck on the wrong side of the stopper.

Cheerio,
Nicholas
 
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Sorry, I am trying really hard to understand this, but totally not getting it. Can we have a couple of step-by step images...
 
Sorry, I am trying really hard to understand this, but totally not getting it. Can we have a couple of step-by step images...

Take your installed traffic stopper and insert a spline node before and after the traffic stopper nodes. Then add another road traveling between those two new nodes. However, the new road must be an invisible road spline, like <kuid2:124017:26053:2>, and it must pass through an new additional 3rd node all by itself. That additional 3rd node must be to left of the visible road centerline as seen traveling towards the track. Do the same for the opposite stopper.

Your invisible road splines generate their own traffic, a non-generating spline is best.
 
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Is this equivalent to my post #2?

No not really.

Insert a spline point in the road, very close to the Stopper (wherever it is), so you will then see 3 circles close together - 2 from the Stopper and an extra one you just inserted. In TS 2010 and below, any cars coming from the side with the close-to extra spline point, will tend to ignore the Stopper. It still works in TS 12 but it's a bit [FONT=&quot]temperamental[/FONT]!

See my tutorial link above.

Boat
 
Inserting the spline didn't work, so I switched the road to two yarnish divided highways to see if that would work...not at all, extra stoppers also do not work.... what in the hell is going on???? Is it because it is a two lane one way road?
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Inserting the spline didn't work, so I switched the road to two yarnish divided highways to see if that would work...not at all, extra stoppers also do not work.... what in the hell is going on???? Is it because it is a two lane one way road?

You haven't rationalized what Nicky is saying. For a one-way road, there is no opportunity for a car to get trapped within two gates. There should be no oncoming traffic stopper to trap them. For your one-way road set-up, delete all but the initial traffic stoppers, and delete the invisible runarounds. By adding subsequent stoppers, you are creating un-needed traps (i.e. creating a problem where one does not exist).

Why would you want to stop a car between two tracks by adding a mid-crossing stopper as your photo shows? Nonsense.
 
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Adding additional stoppers was a suggestion to the problem. I had deleted the invisible runarounds days. because the traffic did exactly that...run around the stopper. This is probably the 50th or so atls xing I have setup and have never experienced a problem quite like this. And no, it does not work with only two stoppers as it should.
 
Inserting the spline didn't work, so I switched the road to two yarnish divided highways to see if that would work...not at all, extra stoppers also do not work.... what in the hell is going on???? Is it because it is a two lane one way road?

Maybe - I have not tried the Stoppers with a 2 lane highway... but I'd be surprised if you are the first person to do so.

But I still don't see the extra Spline points in the correct place to stop the problem of stuck cars ON the crossing. I would have thought what you have here, (on the left roadway in the picture) should work. The Stopper is just an invisible level (grade) crossing.

Give me a few days and I will play with those Yarn roads. What is the kuid number of the road you are using?

Also, can you confirm, when you say it doesn't work... are you saying cars get stuck... or they don't stop? If it's that latter, make sure you have all the latest version ATLS assets on your system.

Boat
 
Maybe - I have not tried the Stoppers with a 2 lane highway... but I'd be surprised if you are the first person to do so. ....Boat

I rephrase: if there is only a one way road, therefore only one stopper, how can a car get trapped on the crossing? Isn't it the oncoming traffic stopper on a two way street that traps the car between stoppers? Or can a car stop after a single stopper with no downstream stopper?
 
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I rephrase: if there is only a one way road, therefore only one stopper, how can a car get trapped on the crossing? Isn't it the oncoming traffic stopper on a two way street that traps the car between stoppers? Or can a car stop after a single stopper with no downstream stopper?

Agreed.... and no, if its two lane one way traffic, cars can't get stuck.

I hadn't tried one with an ATLS Stopper but I just did and both lanes stopped OK, (though there was an issue with road height which I may look at eventually)

No problems with traffic coming from the other direction as there wasn't any!

Lets see if Justin can clarify if its stuck cars or not-stopping cars he's now having trouble with.

Boat
 
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