asset 'ownership'

Gary25b

Member
I've read some threads and tutorials on repairing assets, but was wondering:

If I find a faulty asset on DLS that someone else made, if I download and am able to make repairs, and then do a commit, do they then become available to everyone else in their repaired state?

I guess what I'm asking is, is everything in DLS in a state of public ownership, wherein anybody can make changes, etc?
 
Sorry, but content on the DLS is not publicly owned. You have a license to use the item. You can modify content for use on your own computer, but unless the license for the item gives you specific permission, you cannot upload or distribute the upgraded content without the original creators permission.

Mike
 
Thx.

1)Then what does 'commit' actually do?

2)If I made a route using DLS assets that had to be corrected to use locally, then the route really couldn't be shared with other players, since they would also have to correct those assets?
 
Thx.

1)Then what does 'commit' actually do?

2)If I made a route using DLS assets that had to be corrected to use locally, then the route really couldn't be shared with other players, since they would also have to correct those assets?
1. Commit converts the config.txt file to a digital file called config.chump and also compresses all texture files and puts all of this into the hash folders in the local folder. The purpose of all this is to increase Trainz performance.

2. If you make a route using kuids that you have edited it can still be shared with others by uploading the route to the DLS. The kuids that you modified will not be included in the upload, since they don't have your UserID number on them. Anyone that downloads your route will have to make the necessary changes on their copies of kuids to clear errors. Nothing different that we all have to do everyday on downloads.

Bob
 
Thx.

1)Then what does 'commit' actually do?

2)If I made a route using DLS assets that had to be corrected to use locally, then the route really couldn't be shared with other players, since they would also have to correct those assets?

Commiting is actually the installing and preparing the item to be used in TRS06 and subsequent versions of TRS/TC/TS. Prior to these versions you only had to install items.

If you make a route yourself and upload this, you only upload the route itself. This has the information in it for CMP/CM2 to search the DLS and install these other items for your route if these are not already installed and committed by whoever d/loads your route. It is for downloaders to make sure the item d/loaded is fit for your d/loaded route.

In other words, you fix some item you use in your route on your PC, whoever d/loads your route also has to do the same him/herself too for that item to be fit on his/her computer to show in your d/loaded route.

*Edit: Got beaten to it by the above poster while setting up the text :p.

Cheers

VinnyBarb
 
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A related question: if a route is created for Trainz 2010, is it likely that it will not run on an earlier version of Trainz, as there appears to be no backward compatibility?
 
Likely it won't run but you never know till you try. Sometimes you can change the train-build number to the older value and it will work. You may still have to edit things because of different tag structures.

Bob
 
Someone else may know, but if you create in 2009 or 2010 with 5m grids, then I doubt that it will be backward compatible since the 5m grid didn't show up until TS2009.
Mike
 
A related question: if a route is created for Trainz 2010, is it likely that it will not run on an earlier version of Trainz, as there appears to be no backward compatibility?

Basically that is correct. With a lot of work some routes can be made backwards compatible but it is not easy. That is why some creators still make items for an older version as it is easier to make them forward compatible.

Cheers,
Bill69
 
A related question: if a route is created for Trainz 2010, is it likely that it will not run on an earlier version of Trainz, as there appears to be no backward compatibility?

Basically that is correct. With a lot of work some routes can be made backwards compatible but it is not easy. That is why some creators still make items for an older version as it is easier to make them forward compatible.

Cheers,
Bill69.

beaten to it again
 
Hi,

.... or, just use items that you do not need to fix ... sometimes, train tricks you, in that, ti could display a faulty item in CMP, but it will stick work in trainz ..

I have always said "if you could see in trainz, used it for your purpose, then disregard CMP" ... as long as it's not an item that you made yourself, of course, because then the DLS will reject it!!

Ish
 
I'm not really sure, but it's possible that TS2010 designed routes may not be compatible even with TS2009. From what I recall one of the upcomming service packs for TS2009 is intended to add compatibility with TS2010 files. (You wouldn't get layers or have SpeedTrees of course.)
 
And this is why I have given up downloading routes... it is bad enough that 80% of the content in 2010 does not work... but it is near impossible to get and use a route someone uploads and have it look and feel like the original on the authors computer.

The DLS is a pile of rubbish.
 
And this is why I have given up downloading routes... it is bad enough that 80% of the content in 2010 does not work... but it is near impossible to get and use a route someone uploads and have it look and feel like the original on the authors computer.

The DLS is a pile of rubbish.

Always glad to see that the hours of work I and others put into creating content that you can download for free is appreciated.

Perhaps you'd do better looking at the payware vendors?

Cheerio John
 
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