Article: Trainz Past-Present-Future

Now its going to be interesting :D

A big wish would be to have all new computer versions (even PC and Mac) beeing compatible to each other in multiplayer...

And yes. A Linux version would be great... but maybe not as additional version (like the Mac one), just the "normal" Trainz in a linux version.

And using a kind of language files for localized versions instead of different builds would make the patching stuff much easier, as you know the germans wait since months for SP1... :o

So... i would be happy about ONE product on multiple platforms (Windows, Mac, ... Linux?) with compatibility to each other!
 
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In terms of features, I'd like to see;

- ability to rotate scenery in all 3 axis planes as a property (like height) that can be applied to the Route layer.

- live ground shadows on everything
 
I would like to see a mode I surveyor for preset base routes. You could choose, for example, if you wanted to create a winter route but didn't want to create trees and texture across an entire map, you could select "winter map 1" or "rural map 2" or "forest map 3". Please respond to my idea!
 
In addition to most of the above, I would love to see;
* support for a 5 meter dighole function.
* Of course, always dream about a even better smaller grid around the tracks, with a dighole going along with it. :)
* Support for vertical, overhang, caves in the grid - I can dream, can I not? :p
* An easy thing I would imagine for the programmers -> A way to export out as a dxf file part of the ground, to help customize for instance overhangs, cliffs, caves, structures, you name it for a specific area. PLEASE? :)
-> In a perfect world, that export would be exported with a texture file for the ground made from painted ground in Trainz so it can be easy cut and adjusted in a modelling program and when it goes back into Trainz, the ground colors match up with the ground in Trainz where the model now fill the area I exported out as a dxf.
* A way to control the placement of track side camera without arguing with the ground file as we fight with in Trainz since TRS2006 days (before TRS2006 I could use the move scenery button to move the camera object and fix the camera to the ground that way). This as when modeling narrow valleys, mountains and all non or near flat ground work makes placement of the camera extremely hard as it jumps into air due to a way to wide bounding/collision box or what ever it is called.
-> Using a loose baseboard and copy part of ground and camera place there and copy/paste back is a cumbersome process I wish I had not to do... I build stuff to watch trains pass by, not to drive in, so for me cameras are essential for my Trainz experience and ever since TRS2004, that part gone downhill.
The 5m grid and better ground textures has helped create a nicer world, but it is hard to experience it...
* Talking about experience it, what would been real GREAT to SEE in Trainz, is a way to have merged for instance Trainz with some sort of Second Life type of game, where we could enter and life inside out Trainz world, that would have been a great Multiplayer form of game I even would have considered entering... :cool:
-> Built a long gone railroad and the area around it, and let people move in, have fun, go dig for gold in the hills and so on, now we're talking! :D

But, I doubt much will happen with Trainz, it will be same old stuff probably, some changes, something to love, something to hate, loss of stuff we got used to, and new issued to work around while old work arounds has stopped working so they need fixing and so on...

Just glad that there is life left in Trainz, I enjoy this program still, even if I don't work much with it anymore I can feel the urges to create for it sometimes, just all the little stuff I need to work around to create my little world in addition to lack of good textures for my models has held me away from Trainz this last year or so...

Thanks for this stuff, looking forward to learn more!

Best wishes from southeast Norway, where we woke up to the first white stuff on the ground this winter...

Linda
 
For me - something like timeshift. I mean the ability to rewind time to see once more a past situation on a map (a train crossing a bridge or entering station). Of course not in Multiplayer mode ;-) Let's face it, we sometimes enjoy simple things :hehe: Or imagine a boring fragment of a map, you could fast forward it to the next station :cool::cool:
 
Two wishes:

Increased draw distance and better frame rates.

Also it would be a great improvement, at least for me, if roads, highways, and some track didn't "float" above the ground without having to adjust each spline point.
 
TS14 64bit. Then those wishes can come true. That would be the green line.

And the Purple is TS14 32bit, where there is a dead end to what you can do with a 32bit box.

One can only hope that's why there is a Star there instead of a circle.
 
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Two wishes:

Increased draw distance and better frame rates.

So you'd like us to draw much more stuff on the screen and make it run faster - should be easy to fix ;)

For interests sake, did you know that doubling the draw distance to the horizon actually increases the area by four times? (Area of a 1km radius circle =~ 3sq/km and 2km radius = ~12sq/km)

I'm not saying it can't be done, just that there are always tradeoffs. Btw, if you could only pick one - faster or more draw distance - which would it be?
 
I look forward to the new Mac Version but I hope I won't have to uninstall the old one to get the new one to work. I hope its going to be a bigger improvement to the first one.
 
So you'd like us to draw much more stuff on the screen and make it run faster - should be easy to fix ;)

For interests sake, did you know that doubling the draw distance to the horizon actually increases the area by four times? (Area of a 1km radius circle =~ 3sq/km and 2km radius = ~12sq/km)

I'm not saying it can't be done, just that there are always tradeoffs. Btw, if you could only pick one - faster or more draw distance - which would it be?

Did you know that moving from a 32bit to a 64bit box, allows up to 48 times more physical memory; 4GB vs 192GB? 16GB would do for now.;)

BTW, I'll take that as a hint, because that is the only way, you could do that is to move to a 64bit platform.
 
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I only ask for one thing and that is a version that will make existing users want to migrate from older versions to the new. All the versions I've ever had and used have been good - for their time. It's time for a substantial change in my view, as long as I can continue to make content for it. Otherwise, I will lose interest.

The explanation of the diagram caught me by surprise. I must confess the first thing I thought of was the London Underground map and wondered if N3V were going to release a full route of that. Considering Sim Central already sell a couple of LU products that didn't seem to make a lot of sense.

I did like the (almost complete) diagram.
 
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