Article: Trainz, 13 and the future...

That was a great trainz blast to the past. I have been using trainz since 2009, working in trainz 2006, classics 1&2, 2009 WBE and 2010 EE. They were all awesome. I can't wait to see what the next version of trainz brings. Maybe an even better tree system, more train tracks, and really good track sounds.
 
Wow!, Its been a long wait for this News but its just so welcomed. I can only Imagine the fixes made in SP1 for TS 12. The merging problem in TS12 has been the biggest issue for how i enjoy Trainz and i had back tracked to TS10 to get all features i enjoy, so getting TS12 Fixed is like Christmas all over again and i can see my routes in TS12 Graphics.
Could you share the Story of Auran and N3V in another Thread?. Id love to know Why there's still Auran when Essentially its N3V Games and why the Download Station is still Branded as Auran, i think your history journey would be a fascinating read so i can go back in time and relive your milestones and staff stories on how the journey has transformed you over 13 years to the Global State of now and how a small team Deals with Such Amazing Demand for your Famous Trainz, and is Trainz still owened By Australians, is N3V Australian Based?.

Semi off topic Issue..
There is one issue With trainz i have had since joining in 2009 thats really Complicated to me, but the community has Tutorials on how to do, Its Moving large routes from one Trainz to the next version where i do something Wrong but never really understood what. After EX-porting routes i find that a very large amount of Content used in my Routes are missing into the next version of Trainz. Downloading these Missing assets in another Newer Trainz Results in Broken and outdated Assets compleatly incompatible for some Reason. Moving the Entire Downloaded asset Database From Say TS10 to TS12 causes Trainz 12 to ask me to Re-install the Game Compleatly because the Database is Corrupt. So a Wizard in Content Manager to perform this Migration Would be a GREAT! Feature to help migrate rather than loose many self made routes
 
Congratulations. There is still a bright future for trains. What a joy! Will there also more european content builtin? I hope older content will be compatible with TS13.

witte46
 
Sounds like good news for sure. I haven't played with Trainz in months due to issues with downloads, broken content, ect. I've been with Trainz since UTC and I might be in the minority but I would honestly love to see something fresh and not at all backwards compatible. Just too much seems broken now and with a new system we have to start over. Will be a pain, yes but hopefully it's something that's worth it. :)

I think the overwhelming majority of Trainz users would totally disagree with a non-backwards compatible update for Trainz. I also think most folks aren't having the issues that you are experiencing, at least I haven't.
 
Alright ... sounds like good news, but hopefully the new Trainz, will surpass all the other train simulators out there and not just be another update out there. Sorry if i sound like a critic, but the new RW-TS2013, has a lot of new features beside Trainz 2012. Cheers!
 
I think the overwhelming majority of Trainz users would totally disagree with a non-backwards compatible update for Trainz. I also think most folks aren't having the issues that you are experiencing, at least I haven't.

Well some how you've lucked up because I've had nothing but problem since coming back and using TS12. Things that worked become broken mysteriously, content from DLS requires content from some other site, ect.

I love backwards compatibility when it works but things are so bad with content being hack upgraded from older versions of Trainz to work with newer versions and doing more harm. Maybe having making the process simple to re-export content but having a new system isn't always a bad thing, even if it's frustrating to begin again.

This also opens the door to newer things added because they don't have to worry about will it work with old content. I recently started to play with RailWorks Train Sim and while it's no Trainz there are some cool things to like that I wish Trainz had. Lastly, you know it bad when people are still trying to run content from 04-06 version, like the Acela which was NEVER rebuilt by anyone or Landrvr1 or a number of other members who are no longer active.

I can see it how it can work while keeping it simple: Start a pool of common bogeys, select the best and just use them. Same for lights, and other commonly used items like couplers that will always be on DLS 3rd party shouldn't even need to re-create the wheel.

I can go on but I won't other users know about the frustrations and have experienced them.
 
Well some how you've lucked up because I've had nothing but problem since coming back and using TS12. Things that worked become broken mysteriously, content from DLS requires content from some other site, ect.

I love backwards compatibility when it works but things are so bad with content being hack upgraded from older versions of Trainz to work with newer versions and doing more harm. Maybe having making the process simple to re-export content but having a new system isn't always a bad thing, even if it's frustrating to begin again.

This also opens the door to newer things added because they don't have to worry about will it work with old content. I recently started to play with RailWorks Train Sim and while it's no Trainz there are some cool things to like that I wish Trainz had. Lastly, you know it bad when people are still trying to run content from 04-06 version, like the Acela which was NEVER rebuilt by anyone or Landrvr1 or a number of other members who are no longer active.

I can see it how it can work while keeping it simple: Start a pool of common bogeys, select the best and just use them. Same for lights, and other commonly used items like couplers that will always be on DLS 3rd party shouldn't even need to re-create the wheel.

I can go on but I won't other users know about the frustrations and have experienced them.

Jaleel - if you could create a thread about your frustrations, perhaps someone could help you minimise or solve these...

Shane
 
Isn't RW2013 overly dark, very complicated to lay track when creating routes, frequently crashs to desktop, has unrealistic derailments, and almost all add ons are payware ... requiring a large expenditure of money ?
Doesn't RW require a more powerful PC specs, than Trainz TS12 ?

I have it and think when it's dark it seems a bit too dark but it's not a deal breaker, never tried to create a route yet so no comment on track laying, It never has crashed on me, yet!, what derailment is realistic in a game? LOL, Yes, most add-ons are payware which is a huge negative made even worst by having none drive-able content, though I bought all when they were all on sale, including the game itself, which seems to be a more realistic price point, and I will continue to only purchase add-ons that are on sale only. To be fair there are some freeware things out there but trying to find them makes you appreciate DLS a lot more.
 
Jaleel - if you could create a thread about your frustrations, perhaps someone could help you minimise or solve these...

Shane
Shane,

I wouldn't even know where to start! LOL Some stuff don't even show it's broken until you're in the game looking for it. :) I honestly just gave up. That and the hours of updates after I start it up again.
 
Isn't RW2013 overly dark, very complicated to lay track when creating routes, frequently crashs to desktop, has unrealistic derailments, and almost all add ons are payware ... requiring a large expenditure of money ?
Doesn't RW require a more powerful PC specs, than Trainz TS12 ?

I tried it, crummy frame rates, crashes to desk top, everything is payware at $20+ a pop, AI is ridiculous, and if you complain to Steam, they will ban you forever and you lose everything you have paid for. Thanks but no thanks.
 
Well some how you've lucked up because I've had nothing but problem since coming back and using TS12. Things that worked become broken mysteriously, content from DLS requires content from some other site, ect.

I love backwards compatibility when it works but things are so bad with content being hack upgraded from older versions of Trainz to work with newer versions and doing more harm. Maybe having making the process simple to re-export content but having a new system isn't always a bad thing, even if it's frustrating to begin again.

This also opens the door to newer things added because they don't have to worry about will it work with old content. I recently started to play with RailWorks Train Sim and while it's no Trainz there are some cool things to like that I wish Trainz had. Lastly, you know it bad when people are still trying to run content from 04-06 version, like the Acela which was NEVER rebuilt by anyone or Landrvr1 or a number of other members who are no longer active.

I can see it how it can work while keeping it simple: Start a pool of common bogeys, select the best and just use them. Same for lights, and other commonly used items like couplers that will always be on DLS 3rd party shouldn't even need to re-create the wheel.

I can go on but I won't other users know about the frustrations and have experienced them.

Sounds like you have some major problems with your particular install. That is not typical obviously. There are forums on this site to help with individual problems, and to get on this thread and start whining and complaining about your particular situation trying to turn it into a TS12 bashing rant is rather misdirected I would think.
 
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Another year and another Trainz version.:sleep: same deal as TS2010 and TS12? Rushed release, inadequate testing with basic faults that have to be corrected with patches and updates that manage to stuff something else up. Reckon not much changes in the N3V world. Really looking forward to this one.
 
This is great news for the future of this brilliant product! Trainz is for me the BEST simulation I have ever encountered in all my years of owning a PC!

One question though for the Trainz Team. You mentioned other releases throughout the world such as Trainz Railways and Pro-Trainz Perfect. Are there any plans to enable the Trainz community to access and purchase such products which use the same Trainz platform and assets via the NV3 Portal? Finding such products is easy enough, but locating a retailer or wholesaler in the real world who can get these products in is nigh impossible!
 
Thanks Trainz crew for many hours of pleasure! Could I please have an MKT avatar to match my nick?? However, the Southern Pacific east and west crossed the MKT north and south just about 3 blocks from my childhood home in Central Texas.
 
I've been happily playing Tranz for several years now, but I'd dearly love to see improvement to the way Trainz handles tunnels. If I wish to make a copy of a real route Trainz insists that tunnel entrances snap to 45 deg placements. Curved bridges are also difficult to place. Very frustrating. I've been working on the Gotthard route in Switzerland and just cannot make it look as it should because of this. Also I'd like to be able to create vertical cliff faces or even overhangs. Keep up the good work!
 
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