First, The locomotive mesh needs to have the textures. These are where the numbers are displayed in trainz. Without these the rest wont work. it is possible to add a extra mesh, but that is another discussion.
If you are able to use Pevs Mesh viewer you can see if it has them. The textures will usually be labeled "digit_3x.texture" through "digit_7x.texture". x= a,b,c, etc.
Second, The config needs this added to it:
Code:
script "fx_loco"
class "FX_Loco"
fonts 5
fonts-path "mesh"
Code:
extensions
extensions
{
arn_data-47907
{
number_low "5500"
number_high "5559"
}
}
OR(if you use the script file from Jointed rail.)
extensions
{
number_low "271"
number_high "468"
}
The arn_data- entry is YOUR Kuid number.
You will also need a folder in the Main folder of the loco named xxx_alpha_numbers. This is the fonts-path from above.
If the folder is called mesh_alpha_numbers then the config entry will be as above.
The mesh_alpha_numbers folder contains the numbers that will be on the loco in trainz.
I have been doing this very thing this weekend. It can be frustrating.
I provide this information with the knowledge that some or all may be incorrect.
Hope this helps.
Kenny