Shortline2
Joined: 28th Oct. 2002
Hi all,
Thanks to some work done by a friend of mine I have got a situation where it would been great and quite helpful to me to figure out some stuff I think hide it self in the obj file related to a map/route in Trainz.
Are there anyway to get X, Y & Z and angle (rotated) info for objects (like houses) out from Trainz?
I know it would be only for the rotate point (the zero gmax/modeling program point), but it would been more then enough for me.
The idea is to use this info is as following.
* I have a map where I place stuff in Surveyor (like we all do)
* I then have a way to get the locations of selected stuff (inside a square/rectangle for instance) through a program or something listed as X, Y, Z and angle rotated.
* I use this, together with a exported small X,Y, Z ground info to custom build a scene to be put back into Trainz and fitting the location perfectly. Of course, I can only use houses and stuff I have the source files for inside of gmax.
I guess I'm dreaming here, but I can vision it in my head and I love it. :udrool:
The ground part I have, thanks to a friend - real great stuff.
Now, to have it paintable inside Trainz... Auran, help, please LOL
Either way, hope this was the right forum.
Now, back to house building, then landscape rebuilding, road building, town building...
Best wishes all
Linda
Thanks to some work done by a friend of mine I have got a situation where it would been great and quite helpful to me to figure out some stuff I think hide it self in the obj file related to a map/route in Trainz.
Are there anyway to get X, Y & Z and angle (rotated) info for objects (like houses) out from Trainz?
I know it would be only for the rotate point (the zero gmax/modeling program point), but it would been more then enough for me.
The idea is to use this info is as following.
* I have a map where I place stuff in Surveyor (like we all do)
* I then have a way to get the locations of selected stuff (inside a square/rectangle for instance) through a program or something listed as X, Y, Z and angle rotated.
* I use this, together with a exported small X,Y, Z ground info to custom build a scene to be put back into Trainz and fitting the location perfectly. Of course, I can only use houses and stuff I have the source files for inside of gmax.
I guess I'm dreaming here, but I can vision it in my head and I love it. :udrool:
The ground part I have, thanks to a friend - real great stuff.
Now, to have it paintable inside Trainz... Auran, help, please LOL
Either way, hope this was the right forum.
Now, back to house building, then landscape rebuilding, road building, town building...
Best wishes all
Linda
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