Airplanes??

picture

New member
Hello everyone,
I would like to know where I can find flyable planes for TRS04. Because if I remember correctly there were some, werent there?

Thanks,
Matt
 
Airbus A320 KUID 75962:31003
Bell Helo KUID 60238:9499
Super Puma Helo KUID 60238:9497
Vickers Vicount KUID 152080:20511
Boeing 727 KUID 152080:20541
Zepplin Balloon KUID: 67261:26002
Paraglider KUID: 44902:10
 
After installing 09, I am happy to report that I have several planes flying under AI control in my World. A note: In 04 a DC 3 took forever to take off the ground. Now it picks up speed as it should and flies quite nicely. One more thing to stay with 09
 
question pls?

I have both loaded bell helicopter and DC3 and al dependencies into 09 SP1...

-they BOTH show in F7, and do not show any missing dependencies in cm2.0

But...THEY DO NOT SHOW WHEN PLACED ON TRACK...

what else should I do, to get these to show up in 09
please?

thnx in advance!
 
How about I toy around with fsx and move them in to trainz and make the first ever drive able buildings. Who wants me to do that say I?
 
Hi Camebeloc,

If you meant the Bell 412 helicopter, my model, I feel you are still missing some dependencies if it does not show. I re-downloaded it into TS2009 and it brought all dependencies with it. Installs in Surveyor.

The dependencies you need are:

enginesound <kuid:4468:53501>
interior <kuid2:60238:55013:1>
enginespec <kuid2:60238:51007:1>
hornsound <kuid2:60238:54005:1>

Other dependencies are Auran built in.

I have some other aircraft under construction not fully tested yet, perhaps after Christmas:

http://www.ianztrainz.com.au/project9.htm

Ian
 
FSX

Uhhh guys what I mean by fsx is F=Flight, S=Simulator, X=(roman numeral) ten.

Who ever want me to change flight sim aircraft into drivable building with true flight dynamics say I?\

P.S. For more specific aircraft pm me
 
Here's my list:
Airbus A320 KUID 75962:31003
Bell Helo KUID 60238:9499
Super Puma Helo KUID 60238:9497
Vickers Vicount KUID 152080:20511
Boeing 727 KUID 152080:20541
Cessna 150,<kuid:152080:20501>
Cessna 150,<kuid:152080:20502>
Douglas DC-3,<kuid:152080:20521>
Zepplin Balloon KUID: 67261:26002
Paraglider KUID: 44902:10
sky crane1,<kuid:119692:10094>
sky crane2,<kuid:119692:20007>
sky crane3,<kuid:119692:20008>
sky crane,<kuid:119692:10087>
aircraft3,<kuid:119692:40021>
Learjet1,<kuid:46819:12>

Bob
 
18141_106696309346920_100000196540560_167993_128631_a.jpg
18141_106696312680253_100000196540560_167994_287724_a.jpg
18141_106696316013586_100000196540560_167995_2749329_a.jpg
15740_105673492782535_100000196540560_143830_3563007_a.jpg


Boeing 737-6,7,8,5
 
OK, make one and we'll all try it out. A 737 with retractable gear, cabin interior and high resolution livery skin should look great in TS2010.

Bob
 
Thats because it has errors.
I downloaded A320 Airplane kuid:75962:31003 and CMP shows these errors:

Error: The asset specified in 'bogey' is not of the correct type.
Error: The texture 'a320_body/palette1.tga' is not a power of 2, please resize it.
Error: Unable to load mesh file: 'content 31784et568\A320_shadow\A320_shadow.pm'

Opened A320 for Edit - Edit in Explorer. Changed the dummy bogey to kuid:46219:50020.
Opened palette1.tga in PSP and resized it to 128 x 64 and saved.
Opened a320_body/a320_body.pm with PEV's PM2IM to convert it to a type .im mesh. Edited the config.txt file to add a mesh table:

mesh-table
{
default
{
mesh "a320_body/a320_body.im"
auto-create 1
}
}
Saved and commited ok. Flys good, landing gear retracts with pantograph.

Bob
 
OK, make one and we'll all try it out. A 737 with retractable gear, cabin interior and high resolution livery skin should look great in TS2010.

Bob
These are photos that I took in fsx How about I send you the files for the aircraft instead.

P.S. the fsx menu is on the top of the photo, Can't copy files on to this post I'll find another way
 
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