Ai trains can't control some switches

Od19

Member
Some switches on the kickstarter county map in TRS19 Platinum, aren't able to be controlled by ai. Is there a way to fix this?
 
That may be by design. The session-author can control whether switches are controlled in a session or not.

You can edit the session and remove that rule if want and unlock the switches.
 
Are you running a Kickstarter Co session? If a properly built session is running the AI should run fine and throw all the switches needed. Describe what you are doing and give more detail.
 
I am running a kickstarter county session, I use the "navigate to" command to send trains to desired locations, most switches can be set just fine by the ai, but, some switches at the yard near the roundhouse can only be set manually as well as some switches at the coal plant.
 
The Runaround command issued to drivers is able to switch all of the junctions at St Nicolaas Yard, Westside, Fogarty's End, Smallbrook, Oyonix, Rosario Transport and at Daydream Mine and the power station. (Eventually! You need to be patient as the AI driver works it out in their tiny animated heads...) :wave:
You can greatly assist AI drivers by adding additional track marks in the St Nicolaas yard as navigation waypoints or destination points. They will switch any junctions necessary on the way to complete their task list..
 
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