AI error in UMR Multiplayer route v7.0

constar261

Active member
For those who haven't used the AI in this version of UMR that there are a number of track levers that are missing on the most recent edition of the trainz route.
 
It would help if you could tell me where you where trying to go so I could check it out. There was a problem getting the 7.0 version of the session to uplaod but it is on the way now. This may solve the problem hopfully. If not I need to know the route AI was trying to follow. This is a very big map to try and just look over.
 
Junction missing at
Bristol INC Cattle transfer E
Wakanee silos

Trying to run a daylight passenger train to gunnison.
Pulman train to cochrane platform 2
 
Junction missing at
Bristol INC Cattle transfer E
Wakanee silos

Trying to run a daylight passenger train to gunnison.
Pulman train to cochrane platform 2

I took a quick look and they seem to be there on the base session. Will have another look when 7.0 session is downloaded.
 
It is might not show on your end but on some else's the junctions are missing levers and I have tried it with the base session loaded and no luck.
How about trying to reupload it to the download station.
 
7 people where on today and know one reported any missing levers. Maybe you should delete what you have and re download.
 
Here is what I am seeing as the junctions are missing on this crossover between WAKANEE silos and bristol inc cattle transfer E
ffc70d19793a2f5720da99fa3711a0b3.jpg
 
Yes they are not there. But I have them on mine and so does everyone else who was playing Yesterday. Please re download the route and session.
 
I have redownloaded it three times already what build are you all using?

Build 58414 We had 8 guys on today and none of them are having any problem with things missing. UMR 2014 Summer Multiplayer Route V7.0 <kuid2:394799:100005:10> and UMR 2014 Summer Multiplayer Session Ver 7.0 <kuid2:394799:100007:10>.
 
I just figured out what is going on in the multiplayer session the junction points are there however if you are doing what I am doing which is make a session straight from the route the junctions do not exist. In other words the junctions are not on the route itself but are on the multiplayer session.
Can you fix it as to have the junctions on the route and not the session?
 
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Also the crossover track work with the junctions bristol cattle crossover 1 and 2 are not there.
Along with bristol crossover 3 and 4 but the track is there for those.
 
OK. That makes more sense. I thought you were trying to run my session. It seems that I put those switch machines on the session layer instead of the route layer by misstake. All you need to do is add them on your session layer.
 
What and how exactly am I supposed to do that?

In the session you are creating just add some junction levers (use the pick tool on the ones into the Bristol siding) to the crossover, they will appear in your session and will not affect the route. Adding the other crossover will be much harder because adding the extra piece of track in the session is very likely to move one of the mainline tracks which when you save will prompt a route save which you do not want.
 
thats is exactly what I was trying to avoid.
Usually on his multiplayer route you could create your own session without much trouble but with the route itself being messed up it makes a little more difficult.
Usually he is more thorough with his route than this latest release.
 
thats is exactly what I was trying to avoid.
Usually on his multiplayer route you could create your own session without much trouble but with the route itself being messed up it makes a little more difficult.
Usually he is more thorough with his route than this latest release.

Adding the junction levers is safe enough as they only go on the session layer.

It is possible to add the extra crossover if the piece of track is placed very near the location of the crossover (use the shift key to place the track so that it does not add to the main track)
Then using the move tool move one end to the end of the crossover closest to the Bristol siding then carefully move the other end to the end of the crossover nearest to the curve. If done carefully the curved track might only move a small amount which is not "seen" as a change to the route and therefore does not result in a route save.

I know this works because I have done it.

These crossovers were not in the original route and I am sure it was only by accident that they were placed in the session.

I am sure Lewiscc65 will correct this in an update.
 
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