Hi Guys,
Yes I know that encrypted scripts or un-editable loco files do not allow you to learn how to do things. I have had to make my own system, I use the B key to start and stop my locomotives.
Download my model Green Goat GG20B Railpower,<kuid2:60238:9779:1>
It has a script to start and stop the engines.
1. You need to modify the engine sound file to use a silent idle 1.wav file;
2. You provide a start up sound and a stop (wind down) sound in the main loco file;
3. You also need to use the original idle 1.wav sound from the engine sound asset, (I called it engine.wav in my model), place it in the main engine directory. This is the engine sound when the loco is not moving after you have started it up;
4. The script requires that you call up the engine.wav sound from the config file for the loco;
5. In the model there seems to be a couple of old sound files that I forgot to take out (engine_old.wav and idle 1.wav), these are not required.
6. Note: Since the B key actually sounds the bell, if you use a horn sound file for your loco that has the bell sound file in it (idle.wav file), after you start the loco the bell will sound all the time - you will soon get tired of the bell! You need to delete the bell sound (idle1.wav)from the horn asset you use.
7. My script also moves the engineer from the walkway to inside the cab on startup, it swaps the engineer1.im and the engineer3.im files, you do not need to use function.
Read the config description on how to use the loco. It should not be hard to make your own startup loco. I have also made a rule that you can use to start or stop the loco under AI, aircraft_start_command <kuid2:60238:80004:1>, on the DLS.
There is a video on my Youtube site for the loco:
http://www.youtube.com/watch?v=zj_CfLvtvmk
Ian
I think you used a similar feature on your UH-60 blackhawk, you press the bell and the blades start rotating I think. So say I wanted to add this to the 44 class, how would I do that?