Adding start up/shut down feature onto any diesel

Falken442

New member
Is there a way to add a feature onto a diesel locomotive in trainz where you can run the start up command and it plays a start up noise then the normal idle noise, then you can run the shut down command and the engine plays a shut down noise then it doesn't make any noise until you play the start command again. I know there is 3 engines that do this alreaddy in trainz, but is there a way to add it to other locos as well.

- Eno
 
It's a bit more complex than that. Engine startup/shutdown abilities (not just the sounds) require a specially made script.

Shane
 
It's a bit more complex than that. Engine startup/shutdown abilities (not just the sounds) require a specially made script.

Shane

Is there somewhere or somebody where or who I can obtain the knowledge or a pre made script? or is that the reason there is only 3 locos with that ability, is because its difficult and complicated.

-Eno
 
You may as well forget it no ones going to give you a script or let you edit there and making your own is very hard I tryed asking and got no were with script editing.

you may find some one willing to help keep looking.
 
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You may as well forget it no ones going to give you a script or let you edit there and making your own is very hard I tryed asking and got no were with script editing.

you may find some one willing to help keep looking.

Well could somebody lead me in the right direction?

-Eno
 
I know there is 3 engines that do this already in Trainz, but is there a way to add it to other locos as well.- Eno

So which three locos already have it??? (I'm a where of one or two Russian locos having these features, but is there any others)?

Cheers, Mac...
 
For such a useful function that would have a wide application, is there a reason why the script for this is locked and not available to the community? Or does payware raise its head at this point?

Paul
 
I can understand payware textures and mesh when this has a unique use. But payware scripts that have a universal application of benefit to the whole community just seems selfish - perhaps the creator should relocate to "the other sim" where such behaviour appears to be the norm?

Paul
 
I can understand payware textures and mesh when this has a unique use. But payware scripts that have a universal application of benefit to the whole community just seems selfish - perhaps the creator should relocate to "the other sim" where such behaviour appears to be the norm?

Paul

I have no doubt the community looks forward to your selfless contribution Paul.

I have described in detail all the things that need to be done to create this capability in other threads on these forums. All you have to do is spend the time to learn about scripting, mesh creation, sound editing and a few other bits and the job is done. How difficult could that be? I'm sure it didn't take me more than 100 hours or so. I suppose the 37 years in the software industry may have helped.

Cheers
Dave
 
Hi Guys,

Yes I know that encrypted scripts or un-editable loco files do not allow you to learn how to do things. I have had to make my own system, I use the B key to start and stop my locomotives.

Download my model Green Goat GG20B Railpower,<kuid2:60238:9779:1>

It has a script to start and stop the engines.

1. You need to modify the engine sound file to use a silent idle 1.wav file;

2. You provide a start up sound and a stop (wind down) sound in the main loco file;

3. You also need to use the original idle 1.wav sound from the engine sound asset, (I called it engine.wav in my model), place it in the main engine directory. This is the engine sound when the loco is not moving after you have started it up;

4. The script requires that you call up the engine.wav sound from the config file for the loco;

5. In the model there seems to be a couple of old sound files that I forgot to take out (engine_old.wav and idle 1.wav), these are not required.

6. Note: Since the B key actually sounds the bell, if you use a horn sound file for your loco that has the bell sound file in it (idle.wav file), after you start the loco the bell will sound all the time - you will soon get tired of the bell! You need to delete the bell sound (idle1.wav)from the horn asset you use.

7. My script also moves the engineer from the walkway to inside the cab on startup, it swaps the engineer1.im and the engineer3.im files, you do not need to use function.

Read the config description on how to use the loco. It should not be hard to make your own startup loco. I have also made a rule that you can use to start or stop the loco under AI, aircraft_start_command <kuid2:60238:80004:1>, on the DLS.

There is a video on my Youtube site for the loco:

http://www.youtube.com/watch?v=zj_CfLvtvmk

Ian
 
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