Does anyone know how I would add the toggleable headlight to a locomotive that doesn't already have one? Does anyone know what the script for it would be?
You can't save to original mesh. That contravenes copyright for the mesh.
That's why I made it create an invisible mesh with attachments in it. You have to call up the attachment mesh in the mesh-table as shown in the program help.
You can't save to original mesh. That contravenes copyright for the mesh.
That's why I made it create an invisible mesh with attachments in it. You have to call up the attachment mesh in the mesh-table as shown in the program help.
If you have double-checked the spelling and capitalization of the attachment point name then the only other thing I can think is to provide a a.light0, on the theory that it needs to see that a forward light exists before it will activate a reverse light. You can bury it in the mesh if necessary. Shouldn't be needed, but worth a try.
Yes. I've double checked all the spelling, etc & I've also now tried adding the extra forward light. I've also tried making the tender into an engine to see if that helps, but nothing seems to make the light go.