One important step to get the things work is synchronously moving a container asset with the animated gear of the crane to let it look like the container is hooked to the gear. I called it an object moving over time. I don't get it to run with a threaded game loop smoothie enough and the z position falls back to the ground so the container didn't fly hooked to the gear.
And now all my ideas to that are consumed and no new is raised for now.
I'll now spend time improving my blender skills with geo nodes and gaming nodes with UPBGE.
Later I'll come back to this ACTS project to prove some new Ideas I hopefully got and meanwhile of course playing around with some Trainz features for my own fun.
And now all my ideas to that are consumed and no new is raised for now.
I'll now spend time improving my blender skills with geo nodes and gaming nodes with UPBGE.
Later I'll come back to this ACTS project to prove some new Ideas I hopefully got and meanwhile of course playing around with some Trainz features for my own fun.