a.smoke animation issue in Blender?

Len

I am glad it worked for you. One advantage of doing it this way is that you can use portals so your ship disappears over the horizon and then returns at a later time. One point, I think that there are conventional negative heights for the sea floor so that you set your model height at the same height above the x axis as other ship assets. I don't know what those conventions are.

Incidentaly, I was the first one to show that ships could be used in Trainz, that was way back in the Community Edition when we were all trying to find out what Trainz could do.

Peter
 
Len

I am glad it worked for you. One advantage of doing it this way is that you can use portals so your ship disappears over the horizon and then returns at a later time. One point, I think that there are conventional negative heights for the sea floor so that you set your model height at the same height above the x axis as other ship assets. I don't know what those conventions are.

Incidentaly, I was the first one to show that ships could be used in Trainz, that was way back in the Community Edition when we were all trying to find out what Trainz could do.

Peter

The portals - yes thanks good idea!
 
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