steamking123
New member
[I had posted this originally in the wrong section of the forums, and someone suggested to repost this here instead. So this is the post moved to here]
Apon the creation of my Procedural Track, ive encounter this constant issue with it.
So ive used FBX. to make my life easy, and its worked on everything minus the ties them selfs.
The Issue in question can be seen here (or not be seen more accurately). The ties are inverted, despite what they are in blender.
Ive tried many things now at this point and im fresh out of ideas, below i shall show and detail what ive done, so that there wont be repeats of ideas ive done.
>Triangulate Mesh
>Triangulate Modifer
>Apply all Modifieres
>Export as OBJ and reimport
>Flipped faces in blender
>Rectengulated Outside
>Set Transformations
>Removed all negatives
>Remove All Rotations
>All Scale 1.000
Ive been at this for almost 20 hours now, and im bankrupted on all ideas on what can be done.
Apon the creation of my Procedural Track, ive encounter this constant issue with it.
So ive used FBX. to make my life easy, and its worked on everything minus the ties them selfs.

The Issue in question can be seen here (or not be seen more accurately). The ties are inverted, despite what they are in blender.

Ive tried many things now at this point and im fresh out of ideas, below i shall show and detail what ive done, so that there wont be repeats of ideas ive done.
>Triangulate Mesh
>Triangulate Modifer
>Apply all Modifieres
>Export as OBJ and reimport
>Flipped faces in blender
>Rectengulated Outside
>Set Transformations
>Removed all negatives
>Remove All Rotations
>All Scale 1.000
Ive been at this for almost 20 hours now, and im bankrupted on all ideas on what can be done.