I have recently discovered 2 new assets on the Download station that do not pass the pub test in my eyes - they are grass/wheat field splines, measuring 7m x 4m wide per segment. They look ok, probably good enough for background fields, although they do seem to "blend out" due to how they were modelled at around 450m and in the config mention that they disappear at around the 1500m mark (though I can not actually test this as their textures disappear well before then.)
The 450m disappearance does not stop Trainz having to render these meshes though, and their meshes is where the problem lies.
These splines, which do not have any LOD or poly reduction, are 11624 polys per segment. If it were a large building with LODs then this poly count would be ok, no problems. But it is an incredibly narrow, short piece of wheat. And for context - if you were to lay a 1 baseboard field out with these wheat splines (which is surely the point, considering they are wheat fields), they would require 16,856 instances of this spline being rendered - making a total poly count for 1 baseboard coverage of wheat field to come in at 195,934,144 polys. That is One Hundred and Ninety Five Million polys. For comparison sake, JointedRail's newest GEVO models are 300,000 polys, and Zecrail's new intricate VR K Class loco + tender is 550,000 polys total (loco and tender), both of which have very good poly reduction through LOD, and are actually meant to be the focal point of any scene in Trainz.
A One hundred and ninety five million poly wheat field is not something I had on my Bingo Card in 2025 - but it is something that I highly recommend avoiding using in practically any context. Even a very short string of it will be a loco's worth of polys on a route, and the performance cost vs visual fidelity increase is nowhere near worth it in my eyes. If you wish to see how powerful your computer actually is, the KUIDs of these assets on the DLS are: <kuid:439337:119599> & <kuid:439337:119603>
ClutterFX (or TurfFX in 19) does a much better job simulating a wheat field, and with the right parameters are actually visible for longer than these splines - at (comparably) no performance cost.
Assets like these make me question if a rating system or similar would be worth it on the DLS. There are many users who do not use the forums or discord, and many more who will never see this thread but may download this potentially game breaking asset - and unfortunately N3V will likely be blamed for making a laggy game, rather than the asset that, in my eyes, would be better left off the DLS altogether.
Cheers
Jamie
The 450m disappearance does not stop Trainz having to render these meshes though, and their meshes is where the problem lies.
These splines, which do not have any LOD or poly reduction, are 11624 polys per segment. If it were a large building with LODs then this poly count would be ok, no problems. But it is an incredibly narrow, short piece of wheat. And for context - if you were to lay a 1 baseboard field out with these wheat splines (which is surely the point, considering they are wheat fields), they would require 16,856 instances of this spline being rendered - making a total poly count for 1 baseboard coverage of wheat field to come in at 195,934,144 polys. That is One Hundred and Ninety Five Million polys. For comparison sake, JointedRail's newest GEVO models are 300,000 polys, and Zecrail's new intricate VR K Class loco + tender is 550,000 polys total (loco and tender), both of which have very good poly reduction through LOD, and are actually meant to be the focal point of any scene in Trainz.
A One hundred and ninety five million poly wheat field is not something I had on my Bingo Card in 2025 - but it is something that I highly recommend avoiding using in practically any context. Even a very short string of it will be a loco's worth of polys on a route, and the performance cost vs visual fidelity increase is nowhere near worth it in my eyes. If you wish to see how powerful your computer actually is, the KUIDs of these assets on the DLS are: <kuid:439337:119599> & <kuid:439337:119603>
ClutterFX (or TurfFX in 19) does a much better job simulating a wheat field, and with the right parameters are actually visible for longer than these splines - at (comparably) no performance cost.
Assets like these make me question if a rating system or similar would be worth it on the DLS. There are many users who do not use the forums or discord, and many more who will never see this thread but may download this potentially game breaking asset - and unfortunately N3V will likely be blamed for making a laggy game, rather than the asset that, in my eyes, would be better left off the DLS altogether.
Cheers
Jamie