3 Part Horn Sounds

I posted a link to a 3-part steam whistle earlier in the tread, but here's a link to another -- a 3-part diesel horn.

http://docs.google.com/open?id=0B1GK_EZmbbY-UkNkS2tCZFYxdlE

Thanks for this one. It's a brilliant example with the third part highlighting the echo/reverberation.

And @stevelerro, I'll check yours out as well.. thank you.

I now have enough examples of all sounds to conduct my program tests..

Thanks to all.
 
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At old Memorial Stadium, when a fan caught a fly ball in the stands, the commentator would bellow "GIVE that man a contract!"

And I now say it to you - this is SO sorely needed. The fact that you've done it, in relatively short order, should shame Auran/N3V. I say Auran because this was way overdue on their watch.
 
Apparently you did BETTER then N3V. I made a very nice 3 part whistle that plays perfectly in your program - and doesn't in TS12...

I think I made my files too short in duration.
 
I have made a few 3 part horn sounds, but never went any further than the audio editing because I thought TS2010 didn't support them?
 
Three-part hornsounds "work" in TS2009 and up. They sound best in TS12...or would, if they didn't have a funny Doppler bug between the start and the loop, and played the end where you could hear it every time and not just when you blow an uber-short signal with it. I still use them; steam whistles mostly sound okay as three-part horns, especially when you make an echo end sound that is long enough that it will play beyond the end of the loop when you blow a longer blast. The K&L whistles are great examples of three-part sounds actually working.

I haven't made an air horn sound in three parts yet that didn't sound funky when transitioning between the start sound and the loop sound when you are stationary and the train is at speed, and then sounds perfectly through PEV's program, or as a two part hornsound. Truth be told, all my three-part hornsounds, steam and air, sound great through Soundz, but not necessarily in Trainz. :confused:
 
As far as I can tell, the game wants a FIXED length wav for at least the start.wav (maybe the others too) and N3V has not dained to favor us with this information.
 
As far as I can tell, the game wants a FIXED length wav for at least the start.wav (maybe the others too) and N3V has not dained to favor us with this information.

Has to be at least 1.5 seconds, or there will be dead air in between the start sound and the loop.
 
I'm 99% certain there's a too long to it too.

In fact, based on my tests, I think it may be "must be exactly 1.5 seconds in length"

Why? Because I made one today that was up around 2.3 sec, that's how long it took to settle down into a steady tone that I could loop.

There is a transistion from low/soft to high/loud around the 1.7 sec mark, and it's totally buried under the looping "idle 1.wav" sound when I press and hold H in game. You never hear the transition, it plays the start wav, and then around 1.5 sec the idle 1.wav loop starts and buries the end of start.wav

Haven't had the energy to investigate further/confirm this.
 
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