frattonstation
New member
so what is the difference between 10m or 5m baseboards???
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The 5m grid allows for finer terrain adjustment so that the grades are not as blocky and styrofoam-block like.
I have used both, and there are some issues with the 5m grid that I have found. If you have created a 10m grid baseboard, textured it, etc., then don't convert it! If you do, your textures will become colored squares. I don't know if this is an unreported bug, or it's because of the way the textures and the grid work together. Believe me, I was quite shocked when my textures got wrecked when I did this. Once it happens, there's no way to fix them even if you replace the textures, or even retexture the area with the new 2009 textures. They'll line themselves up with the grid edges.
The other issue I have found is there's a performance hit with the smaller grid. This is due to the higher number of polys so there's more work for the PC to do.
So use caution if you do choose to use the 5m grid option.
John
The 5m grid allows for finer terrain adjustment so that the grades are not as blocky and styrofoam-block like.
I have used both, and there are some issues with the 5m grid that I have found. If you have created a 10m grid baseboard, textured it, etc., then don't convert it! If you do, your textures will become colored squares. I don't know if this is an unreported bug, or it's because of the way the textures and the grid work together. Believe me, I was quite shocked when my textures got wrecked when I did this. Once it happens, there's no way to fix them even if you replace the textures, or even retexture the area with the new 2009 textures. They'll line themselves up with the grid edges.
The other issue I have found is there's a performance hit with the smaller grid. This is due to the higher number of polys so there's more work for the PC to do.
So use caution if you do choose to use the 5m grid option.
John
Thanks, guys. I have another question. Would it be better in the long run to just convert / use everything to either 10m or 5m, instead of baseboards here and there with either 5m or 10m? Or if I do it that way, will textures blend seamlessly from a 10m baseboard to a 5m baseboard? Or will it be choppy?
About the texture blending where boards meet - I have never tried this. Might be your while to create a new "Experimental" route with one 5m and one 10m board and give it a go. (If you do I'd be interested in the result).
Thing about using 10m boards is that if you cover one with texturing and then later decide you need 5m for the terrain you have the texturing problem. I guess you have to weigh this up against the slight performance hit that the 5m boards entail - I'm not aware of any figures for this.
I'm not sure if you can convert back to 10m, I thought it was one way.....
...... a 5m baseboard means that you have doubled the number of polygons on the board......
......You convert back the same way as you converted in the first place just change the drop down back to 10 and click the board of course .........