Recent content by Ruges

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    TS12 vrs TS2006 AI

    Well I used to have TS2006. And I had a bit of fun with it. But one problem I had with the game is the AI not following orders. Basicaly what I like todo is create a map, and have several trains run on it controlled by the AI. I dont remember the exact details but it was stuff like train A loads...
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    How many engines

    I searched around, but did not look all that hard. Could somone tell me how many UP DD40x engines I would need to pull 4500T up a 1.85 percent grade? And while we got this question out there. Is there a standard on how many horsepower you need per ton per percent grade?
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    Un-Couple

    I used to have a driver command that would allow me to uncouple cars 21-40 (and I think 41-60 too). But then I had to reinstall. I have not been able to find this command on the CMP. Can somone help me with the KUID of this command?
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    Help connecting

    Need some help geting a consist to connect some droped cars. the numbers are junctions. and there are signals (which I did not show) and markers on the map (which I did not show) Ok I have my first train coming from the south and traveling threw route A and going to spot B. It then uncouplez...
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    Unload Via schedule

    Ok I have a coal mine, a power plant and 5 coal transfer bins. The transfer bins are all in a row. The consist is about 35 cars long I want it to go load the coal, Unload the first 20 at the power plant, then unload the car 21, 22, 23 at the first bin, 24, 25, 26 at the 2 bin.... Now it picks...
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    20 Percent grade

    Well have I not played with trainz for a while now. But the other day I had a craving for it, and I wanted it tobe hilly. So I created a 15 tile board going from neg 500 to pos 100. checked with mainline with a 20 car coal train with 2 engines and it ran ok. well it toped out at about 30mph...
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