Recent content by ecco

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    MultiPlayer Surveyor

    Earlier today I came across a thread about Multiplayer Surveyor. It contained a link to a youtube video. Now I can't find it. It seems the 2019 Beta section has also disappeared. OTOH maybe the thought of Covid19 has addled my brain.
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    Identifying Red/Orange Box items

    I downloaded lewiscc65's Sea Port/Industrial Sp4 in T:ANE. There are a lot of Red Boxes corresponding to Missing Dependencies - Available for download. I'd prefer to not DL all the missing items. Some are just trees, I have a lot of trees, or a 16mb station, I have a lot of stations...
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    Revert to T:ANE

    I put many hours into revising msgapper's excellent Clinchfield Route. I am now getting constant CTDs to the point that I am giving up on T19 and going back to T:ANE. I made CPD's of the Route/Session and of the Route by itself. When, in T:ANE, I Import Content Files, I get 0 errors. When I...
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    A new interlocking tower popup

    I am getting a popup reading:You are approaching the signal 'IT SP D Entry' which is an entry point to an area controlled by interlocking tower 'IT SP'. To gain access to the interlocking tower please select a path from the list below. Path Name... None IT SP D Entry to IT SP A Exit etc etc etc...
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    The Custom HUD is obsolete and will not normally be displayed

    The Custom HUD is a built-in. I run multiple AI's on very long loops. At start a session at night and in the morning I want to see how many loops each train has made. A Trigger updates a variable (+1) and the variable displays along with a name: Daily Passenger : 5 In T19 the built-in...
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    Driver Commands Disappearing - Appearing

    I have 31 active Driver Commands. Editing the same Route/Session. Sometimes only 12 Commands show. Exiting Trainz and restarting brings back all 31. Any ideas or should I report as a bug? Thanks.
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    AI & Wrong shortcuts

    One of the ongoing problems with the AI is that it will take the shortest path. This leads to trains going through industrial sidings of that is a bit shorter than staying on the mainline. Even slower posted speeds don't help. Is there something new in T19 to solve this problem that I am not...
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    One step forward? Not the Trainz interface.

    Sometimes I want to see all the assets of a certain type, for example - Buffers In Trainz 2010 I could click the little funnel on the top toolbar. That would pop up a search box. The cursor was right in the box so I could start typing "buffer". In T:ANE I could click the little funnel on the...
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    Transitioning and Southern 4501 Engines

    Back to Traniz after a year or so. I have TRS 19 and imported a route from Tane. All the locos in the Route are Southern 4501's. They show as orange boxes. Content Manager shows Modified Missing Dependencies. List Dependencies shows: 60 items, mostly base, a few modified and a few modified...
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    Transferring Routes from TANE

    I'm Beta testing T-2019 looking primarily at the User Interface. After some initial evaluations using installed Routes, I decided to try to transfer a few of my TANE Routes to T-2019. The two big ones started in T-2010 and have been updated to TANE. The smaller one is a pure TANE project...
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    Transferring Routes and Assets

    In order to transfer a Route/Session from say TANE to Trainz 2019: I find them in TANE Content Manager and create a CDP file. I go into T-2019 and import the CDP. That leaves a whole lotta Unknown Assets and Available for DownLoad. First addressing the Available for DownLoad: Instead of...
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    Hornz?

    In my AI Driver setup, I occasionally issue a Hornz Command. I noticed in CM that this is obsolete. I also noticed that there are over 2000 entries under search "horn"! Some are "misc", some are "sound", some "track object". I understand track objects. For inclusion in an AI driver setup...
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    Green load indicators - need them to go away.

    I'm sure there is a way to toggle off the green load indicators that pop up when loading/unloading. But, I've looked everywhere I can think of - help.
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    AI In Easy or Realistic mode

    When going into Quick Drive I have the option of using Easy or Realistic mode. I don't drive trains. I pay my AI engineers to do that. But I was wondering if there is any difference in the AI physics in terms of acceleration, deceleration and signal recognition/usage.
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    Passing sidings, signals and cornfield meets

    I have a large Route (not my original design) with a lot of single track and a bunch of passing sidings. As far as I can determine everything is signaled correctly. However, I still end up with trains stuck at both ends and in the middle of passing sidings. I set up a test bed. [/URL][/IMG]...
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