Missing a couple from the Alpine Tunnel route expansion beta:
<kuid:43955:15023>
<kuid2:661281:96671:3>
<kuid:43955:15024>
These are (apparently) by the author of the route, and might not have been uploaded yet or by mistake:
<kuid:44878:102699>
<kuid:44878:102887>
<kuid:44878:102859>...
I know, I’ve been doing it with enginehouses and roundhouses for years. It’s just that there’s enough required right now that all the spline points and lines are getting in the way of future groundtextures.
TANE, in surveyor; also the same in trs2009 and possibly trs2006. (At least as far back as trs2009, possibly always for the last 20 years.) (Note that I’m not using any quickdrive-related placement. Purely using the old menu in surveyor. This is also going to be saved in the route layer...
When placing trains in surveyor, it doesn’t let you place them within 10 meters of the end of the track. Is there any way to change that (along the lines of trigger radius for switches, or a global setting), or are you just stuck putting invisible track at the back of each roundhouse stall if...
A couple if missing kuid's for the DSPP Alpine Tunnel route:
<kuid2:210518:301063:1> (bendorsey)
<kuid2:661281:44299:1> (Auran)
<kuid2:84609:28416:1> (Kemplen)
And some missing kuid's for dangavl's Untinh route:
<kuid:44878:104046>(dangevel, strangely enough)
<kuid:44700:102721>(narrowgauge)...
Yes. E-spec is almost done. Can't promise any deadlines. "Christmas release" could be, but something else already fills that spot...
(The "Something else" was intended for a Thanksgiving release, this wasn't on the schedule, and something far bigger was intended for Christmas... And that...
Currently considering upgrading my graphics card. (A bit bummed out on continuing issues with my current AMD card.) I know little to nothing about them though. I’d be installing it in a Framework 16 laptop, so can be swapped out. Air cooled, but really strong air cooling, creates a tiny breeze...
The smoke in all my assets, which I fine-tuned in TANE, looks different in TRS2019 and is also considerably lighter. Dark black smoke turned into medium gray. Is this just an inherent part of TRS2019 and having the shaders, or is there something that can be changed in the config file, or is my...
I've been in trainz for almost 20 years now, and have accumulated a bunch of unreleased stuff as well. Unfortunately, there's a bit of a lack of a more "recent" 3 foot gauge shay.
Geared steam I know of:
Slugsmasher's 3 truck - have a steam e-spec version, but it's pretty dated in detail terms...
Figures. I just came back to post on the results of some troubleshooting, and the problem only occurred when the shader quality was set to "high." (I'm actually a few versions ago, so my standard is in fact your basic.) Problem solved. Ironically all of the textures were working fine in TANE and...
I just imported an old route I'm almost done updating into TRS2019 from TANE for the first time, and I get the likes of this showing up:
Would somebody please explain to me what the heck is going on? I've never seen anything remotely resembling this, and no, there aren't any ground surface...