I come back from being off the forums for a long time, and I take some time browsing the forums... And what I see is thread-upon-thread about one problem or another... maybe some non-related threads but these problems especially occour with the off-PC versions such as Trainz Android, Trainz iPad and Trainz Mac.
Is it only me, or does this seem a bit of a problem?
What I mean is, is that what I see... is that the company's producing one game after another and expect the users to TEST a game THEY paid for, and expect the users to create workarounds for a buggy game THEY made... to "fix" the problem.
An expansion onto this: What are we really paying for? Sure, we are paying for Multiplayer, the DLS and some bug fixes...
That's it... that's all... all of the rest of the stuff is freeware including routes and content.
I'm not sure but trainz hasn't changed its looks for 10 years... sure they spit shined up some of their old content.
Just to prove how serious this gets, you can export stuff from TS2012 into TS2010, no major problems... The problems were just missing assets and the content that was broken in TS2010, you could change the build number to TS2010's build number and it would work fine.
So in the space and time between TS2010 and TS2012, what was actually done?
If you paid for a game... You'd expect it to work (not melt your computer's CPU, lag horribly with a STANDARD computer (YES, speedtrees ARE included)), wouldn't you?
With trainz, this is not the case, with trainz you could need to have an entire computer DEDICATED to it for it to run optimally. (in other words, you would have to dole LOADS more money to be able to play the game effectively.)
As for another aspect, I tried to give a friend a copy of a game which I didn't need... But it seems that I can't even be nice to a friend without auran getting on your back and denying the friend that I GAVE the game to DLS access.
So... (In my opinion,) According to my answer, what we are buying is effectively a USER-DRIVEN game, a game which helps its own community without the help of auran (practically, this does not always happen), the game's creator.
You know why this is? It's because all I see are WORKAROUNDS on the forum and not actual FIXES which actually FIX the problem once and for all.
People take their own time time creating these workarounds for users to use, not the company, the company's just there to subsidise the game and guide where it's going to go next.
In NO other game I have seen a game actually corrupt its own database.
Keeping in mind that trainz hasn't changed graphically in the last 11 years.
A thought came into mind, when did trainz win "game of the year"?
So, with all of this in mind, I ask the question again: What are we actually buying here?
Is it only me, or does this seem a bit of a problem?
What I mean is, is that what I see... is that the company's producing one game after another and expect the users to TEST a game THEY paid for, and expect the users to create workarounds for a buggy game THEY made... to "fix" the problem.
An expansion onto this: What are we really paying for? Sure, we are paying for Multiplayer, the DLS and some bug fixes...
That's it... that's all... all of the rest of the stuff is freeware including routes and content.
I'm not sure but trainz hasn't changed its looks for 10 years... sure they spit shined up some of their old content.
Just to prove how serious this gets, you can export stuff from TS2012 into TS2010, no major problems... The problems were just missing assets and the content that was broken in TS2010, you could change the build number to TS2010's build number and it would work fine.
So in the space and time between TS2010 and TS2012, what was actually done?
If you paid for a game... You'd expect it to work (not melt your computer's CPU, lag horribly with a STANDARD computer (YES, speedtrees ARE included)), wouldn't you?
With trainz, this is not the case, with trainz you could need to have an entire computer DEDICATED to it for it to run optimally. (in other words, you would have to dole LOADS more money to be able to play the game effectively.)
As for another aspect, I tried to give a friend a copy of a game which I didn't need... But it seems that I can't even be nice to a friend without auran getting on your back and denying the friend that I GAVE the game to DLS access.
So... (In my opinion,) According to my answer, what we are buying is effectively a USER-DRIVEN game, a game which helps its own community without the help of auran (practically, this does not always happen), the game's creator.
You know why this is? It's because all I see are WORKAROUNDS on the forum and not actual FIXES which actually FIX the problem once and for all.
People take their own time time creating these workarounds for users to use, not the company, the company's just there to subsidise the game and guide where it's going to go next.
In NO other game I have seen a game actually corrupt its own database.
Keeping in mind that trainz hasn't changed graphically in the last 11 years.
A thought came into mind, when did trainz win "game of the year"?
So, with all of this in mind, I ask the question again: What are we actually buying here?