Hi all, I have searched this forum as well as the internet but not found much of an answer. Apologies for the newbie question but I'm quite new, as it turns out!
Anyways: Is it possible to have randomized consists in TS12?
I'm specifically thinking about an Inglenook or Timesaver -style of route where, for maximum replayability, you want a new consist of cars to be spotted each time you begin the session. These cars would be spotted amongst a number of pre-selected locations, and each time you started the session, they'd be in a different spot.
For a truly puzzle style of route, this would mean they'd be spotted randomly amongst a number of sidings.
For a more realistic style of route, this might mean they could be spotted on a fiddle yard "off stage" or else at an appropriate industry siding "on stage".
Does that make sense? Is something like this possible?
Thanks!
Steve
Anyways: Is it possible to have randomized consists in TS12?
I'm specifically thinking about an Inglenook or Timesaver -style of route where, for maximum replayability, you want a new consist of cars to be spotted each time you begin the session. These cars would be spotted amongst a number of pre-selected locations, and each time you started the session, they'd be in a different spot.
For a truly puzzle style of route, this would mean they'd be spotted randomly amongst a number of sidings.
For a more realistic style of route, this might mean they could be spotted on a fiddle yard "off stage" or else at an appropriate industry siding "on stage".
Does that make sense? Is something like this possible?
Thanks!
Steve
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