Like Blender 2.5 also TrainzExporter for Blender 2.5 has reached alpha status. Don't expect too much, but it should just be possible to convert your Blender models into Trainz content. As every CC has it's own style of creating models I want to publish this first version to ensure that I don't mess up things someone rely on. So if you want you can download an actual Blender2.5 and the Trainz Exporter script and check if it works for your models. Please use only copies of your Blender files, as I can not guarantee that the script not mess up your creation and the new Blender version might leave the *.blend file unreadable for older Blender versions.
Simply extract the development build of Blender, copy export_trainz.py and TrainzMeshImporter.exe into subfolder .blender\scripts\io. At least after a Blender restart you should find the script under File->Export->Trainz Mesh and Animation....
There are two major changes in this version:
a) Beside the file selection dialog you'll find an options panel which let you specify the script behaviour. To store your settings check "save current configuration" and continue exporting.
b) It's now possible to use Armatures and it's Bones as exportable b.r.*-objects. Of course you can stay in using Lattices, but using Armatures/Bones gives you the possibility to influence single vertices by more than one Bone. This allows you to animate the shape of a mesh. You can take a look at my testobject to get an idea of a basic setup using Armatures. Don't judge to hard about it's appearance; I really build it only to check the script :wave:
Comments and suggestions are welcome.
Best regards,
Torsten
Simply extract the development build of Blender, copy export_trainz.py and TrainzMeshImporter.exe into subfolder .blender\scripts\io. At least after a Blender restart you should find the script under File->Export->Trainz Mesh and Animation....
There are two major changes in this version:
a) Beside the file selection dialog you'll find an options panel which let you specify the script behaviour. To store your settings check "save current configuration" and continue exporting.
b) It's now possible to use Armatures and it's Bones as exportable b.r.*-objects. Of course you can stay in using Lattices, but using Armatures/Bones gives you the possibility to influence single vertices by more than one Bone. This allows you to animate the shape of a mesh. You can take a look at my testobject to get an idea of a basic setup using Armatures. Don't judge to hard about it's appearance; I really build it only to check the script :wave:
Comments and suggestions are welcome.
Best regards,
Torsten