Answer some questions
Hallo,
I just read your replays at this thread a bit late, as I was not online during the whole weekend. Thank you all for your compliments, this even creates nice reasons to hurry up getting the stuff ready.
But still, there is a lot of work to do at it. No major things, just detail work, like to add thumbnails to each of my content. Considering, only the Bitterroot – Section contains over 350 objects, made by myself, you may can imaging, this will need a bit more time. So I approximate it could be done during the summer.
At first, I want to get anything ready for the Bitterroot – Section. So this will not include the Bi-Polar, which has already been created in four color liveries, including the different details in the mesh, as required to meet the real locos as close as possible. The whole set just needs to get the UP color livery as used and all of the EP2 – versions also needs its workable driver interior.
TRS2006 – power limits:
Also I have to say, that is was quite hard, to get the route finished anyway. It contains over 840 different objects and together with the locos and the rolling stock, TRS2006 sometimes created texture failures. Especially during creation of the Town of Mullan, Id, at the north west side of the Bitterroot – Section, TRS2006 could not even handle the route anymore. Unfortunately, the changeover to a new PC did not change the situation. So I had to do a strong optimization to every object I created and also I had to substitute a lot of DLS objects by my own, texture and polygon optimized, version. In addition to this, I had to produce a lot of reskins from DLS objects, making it to “distant objects” for texture optimization. This felled house, tree and bush objects.
After this optimization, the route runs nicely even with several trains in it, like you can see at the video.
May Trainz Classics would have been another possibility, but it does not contain all the required TRS2006 built in content, I have used for the route as well. A final solution would be the takeover to TS2009, but the change of all objects to benefit from the available TS2009 functions would require even much more time, and so it will be the best, to release the pack in TRS2006 – I think – considering a lot of people are waiting for it.
I hope this answers some questions and gives additional background information.
Have all a nice week.
Cheers Uwe