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Type in Branch Line 2c and you'll see it. Download the 6.8mb of Australian goodness and you'll be amazed at how realistic the layout is.
Let us know what you think of it once you've tried it
Hmm. It doesn't show for me. Do I need a '1stClassTicket' to find it?
What's the KUID?
Edit: I found it in the DLS, but I use CMP to download since I acquired TRS2006, and BL2C doesn't show up (probably because it's TRS SP3)
Natvander, part of the interest MAY be those folks new to Trainz who look at your screenies and your layout included in TRS06 and think 'man, I can't do that'. I think some people need to see your earlier work to realise that it's just a lot of practise.
Hopefully I can have my route ready for release eventually, so far the standard is acceptable to me. I should post more screenies, but I haven't done any whole areas yet in the new bit .
(snip) ...
Let us know what you think of it once you've tried it ...
Ok. Hopefully Natvander wont take this to heart, especially as he himself said that it is very outdated.
1. All of the turn-outs/points and disgustingly tight.
2. Very few of the ground textures have been rotated.
3. The gradients are very steep and short between change, even for a branchline. (There are sections that change from 1in20 incline to 1in15 decline all within the same screen length - 500m to 1000m)
4. All of the fences have had their spline points cut which make them look very "WIN95 8bit" style.
But everyone has to start somewhere. And I know that in saying that, Natvander has learned these points along his time with Trainz, and the results show in his latest layouts.
I would really love to see Mulliebuck and Natvander work on a layout together. So far out of all the Australian themed layouts out there, these 2 gentlemen are setting the standard.
Natvander: Just downloaded a candy SRA FS coach - I think it's yours - titled 'Trial Version' in full 3d map with working windows. Do you have a brake van to go with this coach as of yet? I already have the solid sided set of SFS cars with the MHO, but I would really love to see a quality update.
Mind showing me a picture of one such "disgustingly" tight turnout???
Does it matter if they were rotated or not IT LOOKS REALISITC
Those kinds of grades are realistic for NSW, if you want feel free to come to Orange East forks and you will see what I mean...
@ JAMEZ001
- Mind showing me a picture of one such "disgustingly" tight turnout???
- Does it matter if they were rotated or not IT LOOKS REALISITC
- Those kinds of grades are realistic for NSW, if you want feel free to come to Orange East forks and you will see what I mean...
Can you tell me where I used 1:20 and 1:15??
I think you'll find there are many points close to as tight as those prototypically, especially those that have not been upgraded to modern standards (wouldn't say mine are ridiculous). I totally admit that the track spacing is all wrong (much too wide), however the route was created when SP1 on the first edition was just released, and track spacing was as per the in game standards back then - 4m. Much has been learnt in the following years... (snip)