NSW_620_Class
New member
So I've made a bunch of posts here about the animdist tag not working a while ago, and only recently have I actually found out what the issue is. Apparently there seems to be some kind of scripting issue which causes this. There are a number of assets which are affected by this but for an example let's take <kuid2:73150:101413:2>.
With the .gs script file still in the asset, as it is when installed from the DLS, the wheels rotate far too quickly for them to be realistic, and, no matter what value the animdist tag is set at, this rotation speed shall remain constant.
If you edit the asset and delete the .gs script file, the main bogie (the one containing the driving wheels) disappears altogether.
Is there any way I can edit the .gs file so as to have the main bogie's wheels turn at the correct speed?
Thank you so much for any help!
With the .gs script file still in the asset, as it is when installed from the DLS, the wheels rotate far too quickly for them to be realistic, and, no matter what value the animdist tag is set at, this rotation speed shall remain constant.
If you edit the asset and delete the .gs script file, the main bogie (the one containing the driving wheels) disappears altogether.
Is there any way I can edit the .gs file so as to have the main bogie's wheels turn at the correct speed?
Thank you so much for any help!