This has been a source of frustration over the last few days, several database rebuilds, several backup restores, and a lot of wasted time and work (technically I've only lost a days work but I've had to rebuild the same section of my route four times now), but I believe I've located the problem.
Deleting this interlocking tower causes my route to become corrupted when saving. To clarify, when I say my route is "corrupt", I mean that the game crashes when loading it. I've checked my dependencies and the only issues are with three faulty ground textures which have been replaced but for some reason are still being referenced by the config file.
It appears to be malfunctioning which is why I want to remove it. initially I thought it was the game as I'd had issues with interlocking towers not working correctly until testing the route in driver to find that other towers do work properly (i.e. the user is presented with a route selection on approach and when a route is selected it is set and the protecting signal reverts to automatic) with this one being the only one that doesn't work at all. I've checked the settings on all of them, they're all set identically, all the same asset too so other than the specific route elements there's no reason I should be having issues.
Does anyone know why this is happening or if it's fixable (preferably without a reinstall)? The KUID in question is <kuid2:61392:8101:52>, it's not a built-in asset but it works elsewhere in my route. This isn't even a new placement, I placed this months ago if not over a year ago. In its broken state I can't change the junction just behind it (standard for junctions controlled by an IT), nor can the AI trains. I gave a train instructions to take a route that would diverge to the right (left relative to camera) requiring the points to be changed but it reached the preceding signal, stopped and waited there infinitely because the signal didn't clear. In manual mode I should've got options for which route I wanted to take as I approached but didn't. I've used this specific interlocking tower elsewhere on my route and it works without issues. It's also named if that could've affected it. I've resorted to removing all its paths to I can change the junction but the IT was placed there to stop the signalling option allowing trains to "collide" at the diamond on the junction.
Deleting this interlocking tower causes my route to become corrupted when saving. To clarify, when I say my route is "corrupt", I mean that the game crashes when loading it. I've checked my dependencies and the only issues are with three faulty ground textures which have been replaced but for some reason are still being referenced by the config file.
It appears to be malfunctioning which is why I want to remove it. initially I thought it was the game as I'd had issues with interlocking towers not working correctly until testing the route in driver to find that other towers do work properly (i.e. the user is presented with a route selection on approach and when a route is selected it is set and the protecting signal reverts to automatic) with this one being the only one that doesn't work at all. I've checked the settings on all of them, they're all set identically, all the same asset too so other than the specific route elements there's no reason I should be having issues.
Does anyone know why this is happening or if it's fixable (preferably without a reinstall)? The KUID in question is <kuid2:61392:8101:52>, it's not a built-in asset but it works elsewhere in my route. This isn't even a new placement, I placed this months ago if not over a year ago. In its broken state I can't change the junction just behind it (standard for junctions controlled by an IT), nor can the AI trains. I gave a train instructions to take a route that would diverge to the right (left relative to camera) requiring the points to be changed but it reached the preceding signal, stopped and waited there infinitely because the signal didn't clear. In manual mode I should've got options for which route I wanted to take as I approached but didn't. I've used this specific interlocking tower elsewhere on my route and it works without issues. It's also named if that could've affected it. I've resorted to removing all its paths to I can change the junction but the IT was placed there to stop the signalling option allowing trains to "collide" at the diamond on the junction.
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