-snip-
My problem (as others have noted) is with the derail junction just before the entry to Tidewater Coal Co. This hasn't changed since the early beta versions and I have no idea how the developer (N3V or wearsprada) didn't notice this when testing a payware release session. It was easily corrected in a cloned version of the route/session. The route looks much better, but there is still too much use of ugly grass splines for a TRS19 route.
Glenn
Well thank you! I'm glad I'm not nuts. If you look at first post in this thread you can see that I posted about that problem in the beta version. It obviously did not get fixed before release. I find that very disappointing. What is the point of an early release beta if things as obvious as that don't get fixed? I try to be positive and upbeat through all the issues, but sometimes things are just disappointing.