.
Results 1 to 9 of 9

Thread: Anybody have Zapperjet's UPDATED two truck shay?

  1. #1

    Default Anybody have Zapperjet's UPDATED two truck shay?

    Quite a long tome ago, Zapperjet posted an updated (mesh and textures) version of his 2 truck/class A/Cold River shay on his website. The unupdated version is still on sirgibby's site - that's not the one I'm referring to. (The updated one has the same KUID.) I'm referring to the one that looks like this:



    Simply put, does anyone have a copy? I would like to point out that when Zapperjet left the community, he posted a new copyright that allows essentially unlimited sharing, so this actually doesn't violate copyright. (He also posted several source files.) If anyone has one, would you be willing to send me a copy?
    Thanks.

  2. #2
    Join Date
    Nov 2006
    Location
    United States of America, Virginia
    Posts
    1,155
     

    Default

    Hi,

    I found the files and added them to my GitHub: https://github.com/jspataro791/TrainzContentCreation

    No warranty.

    Have fun!

  3. #3

    Question

    Quote Originally Posted by ZapperJet View Post
    Hi,

    I found the files and added them to my GitHub: https://github.com/jspataro791/TrainzContentCreation

    No warranty.


    Have fun!
    Sooo... Does the new copyright mean I can finish and upload projects in there?? (Mostly just e-spec/smoke effects/sound type-stuff.) With lots of credit of course. (Example asset name: "Class D shay, originally by ZapperJet".) There's errors in at least some of them that I can't seem to fix, (missing normal map, mostly) but also can be safely ignored. (So DLS is ruled out for most of them anyway.)

  4. #4
    Join Date
    Nov 2008
    Location
    Crewe, Cheshire, UK
    Posts
    14,759
     

  5. #5
    Join Date
    Oct 2011
    Location
    New Caledonia
    Posts
    2,847
     

    Default

    Quote Originally Posted by BraselC5048 View Post
    There's errors in at least some of them that I can't seem to fix, (missing normal map, mostly) but also can be safely ignored.
    You can provide a default normal map - all RGB color (128,128,255) except for one pixel.

  6. #6

    Default

    As I could check, it is vice versa, there are bump textures defined for onetex material. It is possible to either remove the reference to the bump texture or change the material to support the bump texture. There is an option for that.

  7. #7
    Join Date
    Nov 2006
    Location
    Germany
    Posts
    2,004
     

    Default

    For .im files the program IM Editor can modify material types and the texture slots used.

    Peter

  8. #8
    Join Date
    May 2015
    Location
    The Greatest State in the Union
    Posts
    64
    Blog Entries
    1
     

    Default

    So, I am not sure if it just me or not, but I just tried the link and the website doesn't work. Does anyone else have this issue?
    Thanks,
    TGM_2018_III

    "There is only one thing worse then a rapist... BOOM... a gimme-pig"


  9. #9
    Join Date
    Jun 2013
    Location
    Port Noarlunga South Australia
    Posts
    1,056
     

    Default

    i'd be eternally grateful if somebody produced a straight stack version of this shay that I could adapt for use on the Uintah Railway. Somebody was going to make the Argentine central shays which were also used on the Uintah but they are distracted by many other more pressing projects and it looks like the shays won't ever get made.
    WARNING! The Surgeon General has determined that the use of the simulator Trainz is highly addictive,

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •