JonMyrlennBailey
Active member
I may have a train that is up to 100 pieces of rolling stock long. I want to be able to tell AI to couple or uncouple any locomotive or railcar on the given train.
More specifically, I want AI to be able to open (unlock, pull the pin) the knuckles between any two rail cars then close (lock, reset the pin) the same couplers again later without actually moving the train.
The purpose of this is to, while at the staging yard, periodically change the freight load (using Instant Load/Unload commands) of part of the train without affecting the load of another part of the train.
For example, I have a manifest freight with TOFC cars in the front half which I want to periodically change the trailer load but I want specific gondolas in back of the train to remain always empty and also for the centerbeam cars in the back of the train to always retain their full G-P lumber loads. I want the trailer (piggyback) flat cars on the front half of the train to change their loads randomly, however. The train will have to be cut at the couplers at a certain spot to separate specific cars for loading. After the load change, I want the train that was cut to be made whole again before leaving the yard.
Opening the couplers between two cars in a consist separates it into two parts. Closing them again makes the train whole again. Using the Coupler Mode manually, one can close and open couplers with the mouse and not actually move the train. Instant Loading commands only affect the rolling stock connected (intercoupled by closed-knuckle couplers) to the engine from which the commands were administered. I want some AI commands that will open and close specified couplers in the same fashion whole the train remains static.
More specifically, I want AI to be able to open (unlock, pull the pin) the knuckles between any two rail cars then close (lock, reset the pin) the same couplers again later without actually moving the train.
The purpose of this is to, while at the staging yard, periodically change the freight load (using Instant Load/Unload commands) of part of the train without affecting the load of another part of the train.
For example, I have a manifest freight with TOFC cars in the front half which I want to periodically change the trailer load but I want specific gondolas in back of the train to remain always empty and also for the centerbeam cars in the back of the train to always retain their full G-P lumber loads. I want the trailer (piggyback) flat cars on the front half of the train to change their loads randomly, however. The train will have to be cut at the couplers at a certain spot to separate specific cars for loading. After the load change, I want the train that was cut to be made whole again before leaving the yard.
Opening the couplers between two cars in a consist separates it into two parts. Closing them again makes the train whole again. Using the Coupler Mode manually, one can close and open couplers with the mouse and not actually move the train. Instant Loading commands only affect the rolling stock connected (intercoupled by closed-knuckle couplers) to the engine from which the commands were administered. I want some AI commands that will open and close specified couplers in the same fashion whole the train remains static.
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