Hi, I was making Rosworth HQ into Multiplayer with interactive industries, I figured that I'd do this because it's a more linear route than Rosworth Vale SP2.
I was just wondering, many of these multiplayer sessions aren't really equipped with features to set junctions for the mainline or your intended direction to make going from place to place a little bit easier than constantly leaving your train to switch the points.
Another aspect I've been researching, was implementing AI on multiplayer by default, meaning the portals would be active and players would have to work with AI, I felt the interlocking towers would aid as an equaliser in players working with the AI, instead of competing against the players for the same track space, not to mention I have tactics to keep the AI on the straight and narrow including track priorities.
So I did a little bit of digging and found the Interlocking Tower assets (more specifically, the Crowcombe-Heathfield Signal Box, I also found an invisible equivalent), so I tried implementing them at the various signal boxes placed along the route and tried them out.
So yeah, when I drive up to the junction ahead, it gives me a list of platforms I can go into, which is as intended, although since I assume tech like this hasn't been implemented in any MP session, I'm not entirely sure how this would work out, I assume everything's fine since it works with the player driving the train.
One curious thing is the fact that the entrance signals are always red until I select a path, and the path is locked.
But since this is Lowfell
It It doesn't matter as much since the yard is not placed on the mainline and shunting movements aren't hard to do.
But when it comes to yards on the route which are far less predictable then what you'd see at Lowfell, for example: Highcraggs, things become muddier.
The reason I say this is because when doing shunting maneuvres, these maneuvres may include going onto the mainline and therefore, locking the junctions in a certain direction during shunting maneuvres is not advised.
I'm not entirely sure if there's anything that I can entirely do to solve this shunting issue, and if so, I wonder how I can do it in as much of a flexible manner as possible, possible rules are appreciated.
I was just wondering, many of these multiplayer sessions aren't really equipped with features to set junctions for the mainline or your intended direction to make going from place to place a little bit easier than constantly leaving your train to switch the points.
Another aspect I've been researching, was implementing AI on multiplayer by default, meaning the portals would be active and players would have to work with AI, I felt the interlocking towers would aid as an equaliser in players working with the AI, instead of competing against the players for the same track space, not to mention I have tactics to keep the AI on the straight and narrow including track priorities.
So I did a little bit of digging and found the Interlocking Tower assets (more specifically, the Crowcombe-Heathfield Signal Box, I also found an invisible equivalent), so I tried implementing them at the various signal boxes placed along the route and tried them out.
So yeah, when I drive up to the junction ahead, it gives me a list of platforms I can go into, which is as intended, although since I assume tech like this hasn't been implemented in any MP session, I'm not entirely sure how this would work out, I assume everything's fine since it works with the player driving the train.
One curious thing is the fact that the entrance signals are always red until I select a path, and the path is locked.
But since this is Lowfell
But when it comes to yards on the route which are far less predictable then what you'd see at Lowfell, for example: Highcraggs, things become muddier.
The reason I say this is because when doing shunting maneuvres, these maneuvres may include going onto the mainline and therefore, locking the junctions in a certain direction during shunting maneuvres is not advised.
I'm not entirely sure if there's anything that I can entirely do to solve this shunting issue, and if so, I wonder how I can do it in as much of a flexible manner as possible, possible rules are appreciated.
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