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Thread: Tunnel assets

  1. #1
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    Default Tunnel assets

    Hello Gentz,

    It has been a long time since I checked around but has anyone made improvements for tunnels ? Thinking about adding some but only if I can find realistic looking entrances/exits for them. Any ideas ?

    Thanx,

    RH001
    Head RailHead 001 Licence to Detail

  2. #2
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    What for ? Trains or vehicles ?


    2018 - Début de fin des Z2N

  3. #3
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    I never use "Snap To Grid" Big Block Head tunnels ... I always disable the dighole, by altering the tunnel height numeral to -1 ... I like Fred24 tunnels, but the track is locatable, and must be substituted with MP Tunneltrack Dark, or some other track kuid in the config file ... sometimes I lay my own tunnel track @ 0.02m higher than the tunnels built in track

    By Fred24
    Tunnel 1 voie
    Tunnel 1 voie 1000 mm
    Tunnel2_1 voie
    Tunnel3_1 voie
    Tunnel4_1 voie

    By Rodgilfer
    Tunnel 3
    Tunnel 3 without track
    Last edited by cascaderailroad; June 24th, 2018 at 08:18 PM.

  4. #4
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    Quote Originally Posted by MF01 View Post
    What for ? Trains or vehicles ?

    Would be for Trainz only.
    Head RailHead 001 Licence to Detail

  5. #5
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    Quote Originally Posted by cascaderailroad View Post
    I never use "Snap To Grid" Big Block Head tunnels ... I always disable the dighole, by altering the tunnel height numeral to -1 ... I like Fred24 tunnels, but the track is locatable, and must be substituted with MP Tunneltrack Dark, or some other track kuid in the config file ... sometimes I lay my own tunnel track @ 0.02m higher than the tunnels built in track
    Thanks, I'll check Fred24's out !
    Head RailHead 001 Licence to Detail

  6. #6
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    I've made this for my new Widened Lines route but it will only be uploaded with the route, whenever that may be.

    [IMG][/IMG]

    Mick

  7. #7

    Default

    I found a Chinese tunnel spline lurking on the DLS - try searching for CN NK - which is basically similar to the TUME or JR tunnels with combined track and tunnel wall, fully flexible but much nicer looking track. What I haven't found yet is a matching tunnel portal but I guess one of the existing assets could be cobbled into position. Still dighole system though and the sad fact is improvements to tunnels in the core sim seem to be way down N3V's manifest of what they rebut as "wishlist items - pay us a Kickstarter" when they come up.

    If you don't mind modern(ish) looking tunnels, the Sen City ones are quite good too though not sure what part of the world the prototype stems from.
    TRS 2019 Coach Class (Former Customer)

  8. #8
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    The ancient LP Tunnel is good too. I use those all the time with good results.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019/Trainz-PLUS: 106618

  9. #9
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    What is long overdue is proper sound inside of the tunnel. I use "bridge steel sound" in various different ways (added in config, or simply adding track on top or replacing it) It works, but there is not real true tunnel sound. Is this another wish on the list?

  10. #10
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    Quote Originally Posted by llebrez View Post
    What is long overdue is proper sound inside of the tunnel. I use "bridge steel sound" in various different ways (added in config, or simply adding track on top or replacing it) It works, but there is not real true tunnel sound. Is this another wish on the list?
    I've done the same. We also need real reverberation so that horns and other sounds actually sound like they're in the tunnel instead of their usual flat dull sound they have. Oh wait... the whole sound engine needs to be updated at some point soon(tm) as well.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019/Trainz-PLUS: 106618

  11. #11
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    One thing I've found sadly lacking for tunnels, are decent wall-mounted signals.

    I've used a few from various European routes but they just don't look right in our Aussie tunnels.

    Fortunately after a chat with glt0145 he was able to produce a right and left hand tunnel signal suitable for both wide and narrow walls, Here are the kuids from the DLS.

    <kuid:45335:104012> QR 4 Aspect Signal Tunnel
    <kuid:45335:104013> QR 4 Aspect Signal Tunnel RH
    <kuid:45335:104014> QR 4 Aspect Signal Tunnel Narrow
    <kuid:45335:104015> QR 4 Aspect Signal Tunnel Narrow RH

    Cheers,
    Roy

  12. #12
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    Try tunnels by "REMIK" available from "Samplaire's Trainz Asset Stream"

    http://www.trainz.samplaire.com/downloads.php?cat_id=6

    Lots of top notch stuff also at this site.

    Cheers evilcrow.

  13. #13
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    Quote Originally Posted by evilcrow View Post
    Try tunnels by "REMIK" available from "Samplaire's Trainz Asset Stream"

    http://www.trainz.samplaire.com/downloads.php?cat_id=6

    Lots of top notch stuff also at this site.

    Cheers evilcrow.
    Yes definitely good stuff. I got sidetracked while look for the tunnels!
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019/Trainz-PLUS: 106618

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