This blog is dedicated to my "Desert Interactive Railroads". I started this layout when Trainz 2006 hit the market, and since then it's been an on and off project for me -- My Baby project! It's not a beautiful route, and it will not knock you out of your train seat, however, what my desert route provides a vast network of interactive industries from oil refineries, to as simple as, loading and unloading packages of industrial nails from small factories.
Now a few details on how I describe my Desert Interactive Railroads to be! First, there are established towns, counties, and cities. Each has it's own identity, for example, a town could have a small factory that produces shoes, where as a county could have a factory that produces furnaces and car tires, but a city can have multiple factories producing various items. However, all of them have an interactive track to unload, and load gas / fuel / water; since this is a desert route! LOL. Also, each town, county, city has a load and unload IND track for general use (Basically free for all -- You can have these tracks load and unload whatever, without modifying the main IND track for that specific town, county or city)! Lastly, every single town, county, and city have their own passenger station. Oh, did I mention it has more than one major airport, and a few regional airports, with invisible tracks? Just set it up, and automatically watch planes land and take off!
There is a learning curve to all this; But only if you decide to take on the entire route. See, the layout is very vast, so if you want to just stay in the northern sector of the layout, there's plenty to do -- There's plenty of coal mines, towns, oil refineries, etc that need goods and services, and passengers to load and unload.
Now, I got my hands dirty, in that everything is named --- Each town, county, and city is named. All junctions are named too. My route is designed to be used with any junction rules. Also, when I first decided what kind of route I wanted to create I decided a route that more than one person can play -- See, back in the old forum I was the first one to suggest Multi player for trainz, since I was very heavily hands-on online gaming then. I knew one day that feature would have to come to trainz, so I created the route to be used in that fashion. Of course, I have not tested these theories out yet, since the route is 90% done. I am not sure why I've decided to present this route now, but I am working on a bit each day, along with my Marz modules -- Taking baby steps here and there, LOL! I guess after all these years, today this blog forum has given me a platform in which to present the route, and update any info, regardless of time passed.
My Desert Interactive Railroads offers a vast range of industries -- More than one coal mine, salt mines, limestone mines, Water treatm​ent facilities, Nuclear waste, ammunition factory, military bases like sub bases, etc, airports, sports arenas, etc ... the list is vast. I will be posting screenshots here, there as time passes.
This Blog will be updated, as necessary!
Thank you for stopping by!
Have an enjoyable and safe day!
Ishie