http://www.youtube.com/watch?v=b3HD6lZC3XA
There are straight yards, which have staight, or parallel track, with an angled yard ladder. Once you can create these effectively, you start to understand the big picture of exactly what track spline points, do to tracks, when you straighten or curve them. You learn that stretching out a switch lead, and adding another additional spline point in, can allow an unseen straight or curved section to be placed in the turnout. Then you manipulate the tracks back into placement and tidy up the angles of the tracks.
Trainzoptions File: adding the line
-surveyorfov=55 (that can be adjusted up to
=185) for wide angle viewing when laying track, and manipulating track spline points.
By hold "
Shift Key" when laying tracks, it keeps tracks from joining like magnets, and allows tracks to be placed independently of other nearby tracks, even on top of other tracks.
Proper placement of spine points, closer together, makes all the difference:
http://i525.photobucket.com/albums/cc339/cascaderailroad/TurnoutSplinePoints.jpg
Certain types of tracks are lousy choices for in turnouts, and repeat ever 2m, 4m, or 8m, or even greater, making rough, crummy looking staight segments in the turnouts (that can not be avoided)
http://i525.photobucket.com/albums/cc339/cascaderailroad/Turnout4mRepeat.jpg
I have found the "
MP Wood,
MP Rusty" and several others, are better in complex yards, and too it has lower poly, for better framerates.
http://i525.photobucket.com/albums/cc339/cascaderailroad/Pitcairn-1.jpg