Zeldaboy14
Owner of ZPW.
Yay! Another Sketchup User! Anyway, good job with the Grain Bin thing.
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The Richardson Pioneer grain elevator done in Sketchup. Total work time 70 minutes with no tutorials as compared to over 12 hours for Blender with tutorials. Obviously this is still rough and more to be done, but I am happy with it.
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The Richardson Pioneer grain elevator done in Blender. Total work time 15 minutes with no tutorials, 67 polys.The Richardson Pioneer grain elevator done in Sketchup. Total work time 70 minutes with no tutorials as compared to over 12 hours for Blender with tutorials. Obviously this is still rough and more to be done, but I am happy with it.
SU could be used as a model creator and then the mesh could be imported into Blender for proper UV mapping and export. This would get around the problem of multiple textures with SU models and with Blender the mesh could be optimized if necessary before output.
Having said this any model building program could be used including Daz Studio's Hexagon for that matter to produce the underlying mesh before processing.
Actually although you keep saying that it's not necessarily true. That is the default behavior but that can be changed and you can also remove hidden polys in Sketchup so you could do this building with 67 polys if you know what you are doing.There is a problem with Sketchup where two parts intersect. It creates additional polys so for example in the silo where the center loading door intercepts the roof it creates three sections of roof not one and that's not so easy to replace in Blender or 3DS.
Cheerio John
True enough...... if you know what you are doing.
Paul
Actually although you keep saying that it's not necessarily true. That is the default behavior but that can be changed and you can also remove hidden polys in Sketchup so you could do this building with 67 polys if you know what you are doing.
Paul
There is a problem with Sketchup where two parts intersect. It creates additional polys so for example in the silo where the center loading door intercepts the roof it creates three sections of roof not one and that's not so easy to replace in Blender or 3DS.
Cheerio John
The Richardson Pioneer grain elevator done in Blender. Total work time 15 minutes with no tutorials, 67 polys.
View attachment 212
Paul
3dMax - 36 polys - about 30 mins but not rushing. I think the big difference here would be that I created each portion of the building separately then attached them. The only polys I removed were the bottom polys and the back of the 2 smaller boxes. I left the main wall of the large box complete with no alteration to it. Had I cut that out as well the the poly count would have gone up a little but certainly not as high as the 140 poly count of SU.
grain building by av.wright, on Flickr