Why do you create for Trainz?

PerRock

Moderator - Read the CoC!
Spurred on by some recent blog posts by others. A question came to mind for the community. Why do you create content for Trainz? Being Reskins, Layouts, meshes, Payware or Freeware.

Not being that great of a route builder I've started rebuilding a number of built-in routes, which I enjoy doing a lot. However I find that I'm always wanting stuff that I don't have, or if I have something it usually isn't quite right. So most of what I actually create is reskins of stuff for personal use on my routes. The other stuff I start doing because I feel it's something interesting & something we are missing in the community. I don't take commissions or requests, it's all just based off from me seeing something & thinking "I can make that in TRS pretty easily" (it never is...)

peter
 
It's because I'm a picky moron who is greedy and unsatisfied that no one cares about TRS2006. Additionally, I'm the kind of kid who can't just have a straight answer, I want to know how it works. So yeah.

For me, you see a blank boxcar, and I see 1,000 boxcars.

You see a street sign, I see 40 more.

You see a Penn Central locomotive, I see all the ones it used to be and became. I make routes because I want to. It's nice to make up my own world so that I can run trains into other trains at 70mph and deliver fictional freight in my spare time.


Cheers,
Joshua
 
The number one reason is because I need something in my route. Either I can't find it on the DLS or what is there is not exactly what I want, so I often end up making my own objects: tracks, bridges, buildings in general and innumerable Surveyor construction guides. Unfortunately my route building keeps getting delayed every time I detour to make something else. LOL.

I also make things because it's fun. Trainz is a great place to express one's creative side and the making new objects is one way to accomplish that.
 
The biggest reason is because I just love doing it. That fact that someone else likes it enough to download it is just icing on the cake.
Mike
 
The biggest reason is because I just love doing it. That fact that someone else likes it enough to download it is just icing on the cake.
Mike


My feelings are the same with route building. I get a tremendous amount of satisfaction creating a map in TransDEM, and then adding track, scenery, objects, etc. but my greatest enjoyment is sharing my routes with other members of the community.

I've been doing this for almost ten years now, and I have yet to lose interest in the hobby.

Joe
 
I'm still working on two different projects and on Trainz because I couldn't do these on any other to the satisfaction I get here as a non-techy.
 
I have a very specific time period and companies that I'm interested in, but having said that I create content in order to increase the general amount content available for Trainz hoping that some one will create some specific content I can use.

It depends a little on how much effort it takes to create but a reskin doesn't take that long, sometimes I like to experiment so the current batch of scenic wagons and vans come from that.

Cheerio John
 
Even though i've only released 1 item ( GN 2-8-2 and tender), I create for trainz because I enjoy making my own routes with my own geography and geology. You can make your own world with anything in it and it dosen't have to be perfect either. :)
 
I create because, coming from an engineering design backgound I have been creating for most of my life, and Trainz provides a way for me to continue doing something I enjoyed. Learning GMax was part of the pleasure. I am hopeless at route making but knowing how mechanical things work has helped to give me the hobby I enjoy.

In a very broad sense, Trainz creates artists. People who would consider that they have no artistic talent produce the most astounding routes exhibiting sheer artistry. Trainz as a hobby is a more powerful 'enabler' than the average person would realise.

Peter
 
It's because I'm a picky moron who is greedy and unsatisfied that no one cares about TRS2006. Additionally, I'm the kind of kid who can't just have a straight answer, I want to know how it works. So yeah.

For me, you see a blank boxcar, and I see 1,000 boxcars.

You see a street sign, I see 40 more.

You see a Penn Central locomotive, I see all the ones it used to be and became. I make routes because I want to. It's nice to make up my own world so that I can run trains into other trains at 70mph and deliver fictional freight in my spare time.


Cheers,
Joshua


I with you on that one: I refuse to accept multiplayer--at least in its current form--and I'm the kid that takes apart his watch and puts it back together...with a pile of parts left over afterwords :hehe:

Me, I love making freelance routes, with my own geography and my own history to go along with them. Like you Joshua, I see more than what is actually there. You see a modern intermodal yard, I look at the remains of the old hump track and see a smoke-and-cinder choked marshalling yard. You see a steel-clad modern diesel shop, I look at the half-filled in turntable pit and see the roundhouse, coal dock, and water plugs that once were there. You see a shiny, high-tech GE ES44AC, I look at the rust-choked 50ft AAR boxcar standing forlornly on the RIP track and see hudsons, pacifics, mikados and mallets.

I create so I can visit the times I was born too late to see. Steam, Little Joes, Bi-Polars, ALCos, and GP-7s. AAR boxcars and cabooses. Real railroading.
 
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