Why a lot of people still use TRS2004 and TRS2006?

I started a thread similar to this:

Allot of people have low end integrated graphics PC's, and 09, 10, 12, T:ANE will not run on them

I was looking for that thread again when I found this one. :) I'm in the old hardware camp. Bought 09, went back to using 06.

Even though I don't have high performance hardware, I get the attraction of a simulation with high detail.

But I'm confused about running a simulation on most tablets ... I didn't think most of them had enough processing power.
 
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I was looking for that thread again when I found this one. :) I'm in the old hardware camp. Bought 09, went back to using 06.

Even though I don't have high performance hardware, I get the attraction of a simulation with high detail.

But I'm confused about running a simulation on most tablets ... I didn't think most of them had enough processing power.

Pick your content very carefully and you can run it on a tablet. TS12 should be the most efficent version for most hardware unless you have a single core machine in which case TRS2006 or TC3 would be my choice. Having said that it would have to be a very old single core machine with really no graphics at all.

Cheerio John
 
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Pick your content very carefully and you can run it on a tablet. TS12 should be the most efficent version for most hardware unless you have a single core machine in which case TRS2006 or TC3 would be my choice. Having said that it would have to be a very old single core machine with really no graphics at all.

Cheerio John

I have a Core2 Duo and TS12 still runs like junk. It crashes simply from running a session with rain falling. TS2010 is much more stable, does not crash or lag and has more assets to choose from. And much of the newer content can be back numbered to work in 2010. Also the native mode is great. I have 2004 but have no need to play that one anymore because of native mode in 2010. I don't run on a tablet or laptop. I wouldn't recommend it for anyone into intensive route building because the computer will not handle it and take forever to load the route.
 
I have a Core2 Duo and TS12 still runs like junk. It crashes simply from running a session with rain falling. TS2010 is much more stable, does not crash or lag and has more assets to choose from. And much of the newer content can be back numbered to work in 2010. Also the native mode is great. I have 2004 but have no need to play that one anymore because of native mode in 2010. I don't run on a tablet or laptop. I wouldn't recommend it for anyone into intensive route building because the computer will not handle it and take forever to load the route.

Set the sliders back on TS12 so the distance is the same as the default in TS2010, then using the same content in both you should get better frame rates in TS12. TS12 content though often has higher poly counts.

Cheerio John
 
Every time I start 2009 or 2012, I have to cancel the downloads for Duchess, Coronation, etc.

I like T:ANE and it has a future. Clearly.

I do a fair bit of work in 2012, and oddly enough, most of the screenshots for my website come from 2012 and not T:ANE.
The other day, I dropped a whole lot of screenies from 2009 into my website, it was the easiest way to go.

So, I think its horses for courses.
 
Most of us either have older trainz versions to play on old hardware, or just because we like to collect the old versions. Simple as that.
 
Is it possible for a TRS2006 route to be backdated, and imported into TRS2004, so 04 users can run it ?

I keep my route in TRS2006, as I want other 06 (and 04) users to be able to run it ... and because 06 surveyor is so user friendly, and easy to use ... and plays on my ancient low end integrated graphics laptop

A quick recount: How many people are still using 04 / 06 ? ... please post here
 
I've played TS2004 many years and skipped TS2006. Then I got TS2010 which I found very stable. Last spring, I moved to T:ANE and skipped TS12. I'm very glad I've made this choice. T:ANE runs smooth and stable here. I'm not even thinking about moving back to an older version.
 
Hi.
Well my favorite is still Trainz 2009 build 44653
I do have Trainz 2012 but not installed reason is that if i want
all my stuff in to 2012 i will never get my routes to work again
and lok the way they do now.
I also have all the other versions of trainz but none of them is installed
herlev
 
TS2009 and below works really well on my PC, but TS2010 and up start to lag, i think it's because of Speed Tree, i think that's why it lags, i couldn't even start up TANE because of this. :/

I have to use TS12 though as it gets the most compatibility from all versions.
 
TS2009 and below works really well on my PC, but TS2010 and up start to lag, i think it's because of Speed Tree, i think that's why it lags, i couldn't even start up TANE because of this. :/

I have to use TS12 though as it gets the most compatibility from all versions.
You might want to contact the helpdesk to get you previous versions to show in your timeline.

So don't use SpeedTrees, lots of others are available. And T:ANE uses a newer version of Speedtree with much better performance.
 
You might want to contact the helpdesk to get you previous versions to show in your timeline.

So don't use SpeedTrees, lots of others are available. And T:ANE uses a newer version of Speedtree with much better performance.


Actually, if I remember rightly, you are obliged to use the wretched speedies in 2010. That was the plan to force them on us, mainly because nev got stung by the speedy sharks and so were stuck with the bloody things. I regard Tr09 as the end of an era - gone now but not forgotten - when there was a consistency across all the assets, buildings, railstock and veg.

Should be acknowledged that TANE might well establish a new consistency, though I doubt if it will be as fond as that obtaining up to Tr09.
 
I've just installed TRS2006 from the 15th Anniversary Sale; and after playing around on different routes that were included, I think it was this version that was the start of refining assets to be automatic.

It must have been exciting at the time, to set up a few driver commands and then, to visually 'see' wagons being loaded and unloaded which was the closest thing to realism.

And thinking, 'what will they think of next'.

Although I thoroughly enjoy all the features of T:ANE, I did get a 'kick' out of playing around on TRS2006 today.

Cheers,
Roy3b3
 
You might want to contact the helpdesk to get you previous versions to show in your timeline.

So don't use SpeedTrees, lots of others are available. And T:ANE uses a newer version of Speedtree with much better performance.

You can't change SpeedTree anyway, it's forced on us from TS2010 and up.

The other versions i will get them on my timeline at some point but i use TS12 the most now anyway.
 
What is all this "forced" nonsense? If I build a map, there is nothing to prevent me from using any other type of tree. Whether they look good and are efficient performers is another issue.
 
There are plenty of other trees. I prefer those by clam - names beginning CL Tree. Especially as I now make virtual model railways and most certainly don't want trees with moving leaves!

Ray
 
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Hi

Have a look at the 'Forest' series of trees by 'bbf11' on the DLS. They look quite good in TS12 and reasonably good in T:ANE and are performance friendly. I first came across them in a couple of Polish routes and was so impressed that I make a lot of use of them on other routes now. As they work in both TS12 and T:ANE they are ideal for replacing Pofig's trees before moving a route from TS12 to T:ANE.

Regards

Brian
 
At one point I had TRS2004, TRS2006, TS2009, TS2010, TS12, and T:ANE on my system.

It was interesting going from TRS2004 and moving upwards through the progressions of versions. With TRS2004 I forgot how to install assets from CDPs, and struggled with Trainz Objectz, which was a necessary tool to fix stuff. I got some older routes working which I had on archive along with my TRS2004 era content! Yup that was all on multiple DVDs and represented the archive before moving on to TRS2006 back in 2005.

Then I put in TRS2006... That was quite interesting as it did have some hissy fits running on Windows 10. I could see the direction now that Auran/N3V was heading with the then new Content Manager. That had the elements of the interface there which we grew so fond of right through to TS12. The routes and sessions interface was a bit clumsy though compared to TS2009 and up.

Then I moved on to TS2009. That was so much easier to use than the previous versions. It loaded up quite well too, but took up more disk space. There Content Manager started taking place. The interface in Trainz and Surveyor had materialized to what we became most familiar with. It loaded up pretty quickly too.

TS2010 was what I consider the end of that easier to use versions. It had matured almost to the TS12 SP0 as it has the best of both worlds. Up to SP3 gave us the ability to load up legacy content while SP4 gave us the then new beta multiplayer with the sacrifice of compatibility. This too load up quickly, and I had a good load of content in there too I found in my archives. I installed S&C, and Murchison in there because I could.

Then I reinstalled TS12. I could see this version sadly get slower with each service pack. It's hard to believe we lived with this version for so long and dealt with it. I still use this to transfer content between backups and to open legacy routes and update them to move on to T:ANE.

and finally on to T:ANE. I suppose this is the best so far, warts and all. There are still the elements of things that we're used to as the interface is TS12 bolted on the new game engine with other features with better performance overall. CM is different, however, but there's a lot of potential here for growth with the interface, and as suggestions and recommendations come in from the Trainz Dev group this and T:ANE will grow over time.

But anyway. It's interesting to see the product move on and I don't miss TRS2004 or TRS2006. They were great in their day like the others, but with the advantages we have with better graphics, longer draw distances, logic, and 64-bit operating system support. There's no way today I can run these versions outside of the novelty factor.
 
There's no way today I can run these versions outside of the novelty factor.
You could ... if you had a low end 32 bit integrated graphics laptop (that will not run 09, 10, 12 and T:ANE), like I do ... and if you wanted to share your TRS2006 route with other TRS2006 user dinosaur's (like me) ... And have no problem editing your WIP TRS2006 routes so they work in TS12 and T:ANE, and use 09, 10, 12 and T:ANE for testing purposes only
 
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