where is paint shed in 2009?

rrbobby

New member
I love 2006 paint shed for it's simplicity to use. I installed 2009 and content
manager no longer has the paint shed tab! how do I access and use paint shed in 2009? Please help. without paint shed I will have to go back to 2006.
Thanks, Robert Graves.
 
I love 2006 paint shed for it's simplicity to use. I installed 2009 and content
manager no longer has the paint shed tab! how do I access and use paint shed in 2009? Please help. without paint shed I will have to go back to 2006.
Thanks, Robert Graves.
Good day rrbobby,

It has been well advertised for a very, very long time that paint shed would be dropped after 2006. In fact this topic has been flogged to death already. While items created or modified using paint shed will still "function" in later versions, it will take a bit of effort since paint shed uses .pm mesh files which are not supported in native mode. A utility is available to convert the .pm format to .im format and you must edit the config.txt to point to the .im instead of the .pm.

In addition most items created in paintshed use older dependencies such as bogeys and on some they are not even animated and need to be replaced in the config.txt to add an animated bogey.

Don't simply drop 2009 (and for those planning on 2010 or later versions) but learn how to reskin. Reskinning is fairly easy to accomplish and there is a lot of information available in this forum as well as on Trainzdev. Do a simple search for reskin and you will get a lot of help. These forums will point to all the required tools and tutorials you will need.

Don't give up! Have fun!

Bricey
 
Good day rrbobby,

It has been well advertised for a very, very long time that paint shed would be dropped after 2006. In fact this topic has been flogged to death already. While items created or modified using paint shed will still "function" in later versions, it will take a bit of effort since paint shed uses .pm mesh files which are not supported in native mode. A utility is available to convert the .pm format to .im format and you must edit the config.txt to point to the .im instead of the .pm.

In addition most items created in paintshed use older dependencies such as bogeys and on some they are not even animated and need to be replaced in the config.txt to add an animated bogey.

Don't simply drop 2009 (and for those planning on 2010 or later versions) but learn how to reskin. Reskinning is fairly easy to accomplish and there is a lot of information available in this forum as well as on Trainzdev. Do a simple search for reskin and you will get a lot of help. These forums will point to all the required tools and tutorials you will need.

Don't give up! Have fun!

Bricey

Dumping paint shed that worked so well and gave control over to personal
contents, road names and color is stupid! yes! bloody stupid! Why do seemingly inteligent people keep doing stupid stupid things! All the good things added to
2009 is lost to me! How can you guys do great and stupid things! your bloody daft! Good by 2009! what a shame, so dumb! Robert Graves:'(
 
FYI, Progressive Meshes are still usable in TS2010 Native mode without converting them, and TS2010 even includes some built-in content that uses Progressive Meshes. (Future versions may be a different story.) An item with an old build version that uses a progressive mesh will have a warning in TS2010 but should otherwise work. If the item's build number is 2.9 or higher then that warning will become an error instead. (I found that out by using CCP to fix older assets that CMP said were missing a shadow mesh, CCP will change the build version when you edit an asset.)

Old items that don't have a mesh table and don't have a shadow mesh in TS2010 will probably run into the problem where CMP is looking for a shadow mesh that doesn't exist. (This seems to be very very common since, apparently, most people didn't use shadows back then.)

The fix for this would be to add a mesh table without a shadow mesh or to use QuickShadows and make a small shadow mesh. (The shadow mesh from that program, as I understand it, won't really be a proper shadow for the item, just something to make the error message go away.)
 
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Why not just use 2006 and paint shed to paint what you want and then move it accross to 2009 once its painted then you have the best of both worlds.
 
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